The Horde Is Coming TD
Game
new_releases
New — just published
Fight off huge orc swarms with up to 4 players, build defenses, upgrade your hero, and survive the next wave.
Endless hordes vs 4 brave warriors
The Horde Is Coming TD is a 1-4 player co-op tower defense where you fight alongside the towers you build.
Pick a weapon, bring your towers and try to hold the gate while the waves keep getting larger. Later on you can have 10,000 enemies on the map at once, with the biggest waves reaching around 30,000.
Pick a weapon, bring your towers and try to hold the gate while the waves keep getting larger. Later on you can have 10,000 enemies on the map at once, with the biggest waves reaching around 30,000.
Build and aim your towers
Placing a tower is not just about where you put it. You also choose which way it faces and how wide its firing cone is.
A wide cone covers more ground. A narrow one puts more fire into a single lane, but anything coming from the side becomes somebody else's problem.
There are Watchtowers, Cannons, Repeaters, Marksman's Perches, Frost Obelisks and Rally Banners, each with different upgrade paths during the run.
A wide cone covers more ground. A narrow one puts more fire into a single lane, but anything coming from the side becomes somebody else's problem.
There are Watchtowers, Cannons, Repeaters, Marksman's Perches, Frost Obelisks and Rally Banners, each with different upgrade paths during the run.
Fight them yourself
While the towers handle the lanes, you move around the map with your own weapon and help wherever things are starting to fall apart.
Use a bow, throwing knives, fireballs, a grimoire or a storm rod. Attacks are automatic, so most of your attention goes into positioning, dodging and using skills like Barrage, Frost Nova or Tar Pit when they actually matter.
Use a bow, throwing knives, fireballs, a grimoire or a storm rod. Attacks are automatic, so most of your attention goes into positioning, dodging and using skills like Barrage, Frost Nova or Tar Pit when they actually matter.
Pick your loadout
There are no fixed classes. Before the run you choose weapons, skills, towers and a specialization.
Between runs you spend what you earned on a 100+ node upgrade tree, unlocking new towers, weapons, skills and more loadout options.
Between runs you spend what you earned on a 100+ node upgrade tree, unlocking new towers, weapons, skills and more loadout options.
One more round?
After every wave the team gets time to build, upgrade and move things around. Nothing starts automatically by default. The next wave begins when everyone is ready.
See how far you can get, bank what you earned and try again with a better setup.
1-4 players. Fully playable solo.
Made for S&box Game Jam Three: One More Round.See how far you can get, bank what you earned and try again with a better setup.
1-4 players. Fully playable solo.
Still WIP, more content and polish will come in the upcoming patches.
22
Total Users
62
Total Sessions
1.2 days
Total Playtime
Global Statistics
466
best_wave_map_a
4.5M
xp_earned
37
best_wave_map_b
Positive
Negative
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
2m - 4m
2
4m - 8m
1
4.3h - 8.5h
1
0 recorded entries
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Package ID:
lastqubit.stop_the_invasion_td
Created:
2026-09-17 23:36 UTC
Updated:
2026-09-18 11:05 UTC
Type:
game
Public:
Yes
Version:
392521
files:
393
Size:
4.5 MB
Engine Version:
29
Asset Version ID:
392521
Version Created:
2026-09-18 11:05 UTC
Hash:
1789729534
Manifest: Open manifest
Multiplayer:
Yes
Versus:
Unknown
Co-op:
Yes
settings Engine & Multiplayer Configuration
Player Count:
1 - 4 Players
Tick Rate:
50 Hz
Network Type:
Multiplayer
Launch Mode:
Normal
Startup Scene:
scenes/global.scene
Map Select:
Unrestricted
First patch!
Sep 18, 2026
Added
- - Added support for leaderboards tracking
Improved
- - Made elite and boss units visually distinct from average mobs
- - Improve visualization of enemy attack charging and effects
- - Balancing of in-game built mechanics
Fixed
- - Fixed issue with after-level rewrads screen in case of connection problems
- - Performance improvement for big waves of enemies
Live API Passthrough & Removal Notice
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