Roundbound

Game

Fire rounds at round enemies in a round world!

LimeStudio updated 1mo ago 5 MB engine 29
My first game jam ever!
Game Developed in ~24hrs

WASD to move
Space/LMB to shoot
Shift to dash
T to switch theme


Credit:
Trace Agent (Loop) ; vitalezzz: https://opengameart.org/content/trace-agent
Metal Hit Woosh ; Mixkit: https://mixkit.co/free-sound-effects/whoosh/#asset-1485
Oriental Dojo Pan Flute Notification Sound ; Chrysalyn: https://pixabay.com/sound-effects/musical-oriental-dojo-pan-flute-notification-sound-543520/
Shotgun ; DennisH18: https://pixabay.com/sound-effects/film-special-effects-shotgun-146188/

No generative AI used for art or audio.

show_chart Player History
Loading history...
No history data available yet
395
Total Users
502
Total Sessions
4.3 days
Total Playtime

Global Statistics

18.0M
best_score
139.6K
longest_survival_seconds
49.9K
drift_ignition_loop_r1
25.5K
drift_downforce_r1

Player retention 61 players first seen 11–17 Sep 2026

Day 1
4.9%
3 of 61 came back
84% below average
Day 7
0.0%
0 of 61 came back
100% below average
Day 30
0.0%
0 of 61 came back
100% below average

Player retention All of s&box

Days since first play · players who first played this package · pooled from 7 daily cohorts

Show every day
Retention by day
Day Players Retention All of s&box
1 3 4.9% 31.4%
2 1 1.6% 17.7%
3 1 1.6% 12.9%
4 1 1.6% 11.5%
5 0 0.0% 11.6%
6 0 0.0% 7.7%
7 0 0.0% 8.8%
8 0 0.0% 7.7%
9 0 0.0% 6.3%
10 0 0.0% 5.7%
11 0 0.0% 5.3%
12 0 0.0% 6.1%
13 0 0.0% 5.8%
14 0 0.0% 4.7%
15 0 0.0% 3.8%
16 0 0.0% 3.9%
17 0 0.0% 4.7%
18 0 0.0% 4.1%
19 0 0.0% 3.0%
20 1 1.6% 4.4%
21 0 0.0% 3.8%
22 0 0.0% 3.9%
23 0 0.0% 2.8%
24 0 0.0% 4.2%
25 0 0.0% 3.8%
26 0 0.0% 2.4%
27 0 0.0% 2.8%
28 0 0.0% 3.0%
29 0 0.0% 3.0%
30 0 0.0% 3.6%
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
8
8
1m - 2m
9
6
15
2m - 4m
22
2
24
4m - 8m
2
2
8m - 16m
1
1
2
16m - 32m
5
5
10
32m - 1.1h
10
1
11
1.1h - 2.1h
4
4
2.1h - 4.3h
9
2
11
4.3h - 8.5h
10
10
8.5h - 17.1h
9
9
17.1h - 34.1h
1
1
34.1h - 68.3h
2
2
68.3h - 136.5h
1
1
0 recorded entries
Rank Player Score Recorded
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Package ID: limestudio.roundbound
Created: 2026-09-05 21:12 UTC
Updated: 2026-09-17 20:20 UTC
Type: game
Public: Yes
Version: 382334
files: 104
Size: 5.5 MB
Engine Version: 29
Asset Version ID: 382334
Version Created: 2026-09-17 20:20 UTC
Hash: 1792251202
Manifest: Open manifest
Multiplayer: Unknown
Versus: Unknown
Co-op: Unknown

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
check_circle Supported
sports_esports
Controller / Gamepad
cancel Unsupported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 Players
Tick Rate: 60 Hz
Network Type: Singleplayer
Launch Mode: QuickPlay
Startup Scene: scenes/one_more_round.scene
Map Select: Empty
new_releases Latest Update Sep 17, 2026
Changes on 2026-09-17
Boss Events & Performance Update Sep 17, 2026
Added
  • Auto Fire override - hold LMB or Space while Auto Fire is enabled to pause firing; release it to resume
  • Version badge - added an animated custom-font version badge displaying v1.4
Improved
  • Boss events - normal enemies continue spawning during boss encounters
  • Round progression - regular enemies continue advancing the level quota while a boss is active
  • Boss persistence - undefeated bosses can survive into later levels
  • Boss completion - defeating a boss no longer automatically completes the level
  • Boss rotation - bosses are selected randomly from unseen variants until all 20 have appeared
  • Cross-run rotation - unseen-boss progress now persists between runs
  • Cycle rollover - completing the full boss pool starts a new shuffled cycle without immediately repeating the previous boss
  • Boss durability - boss health now begins at 240 and increases by 120 per encounter
  • Enemy quota values - regular enemies award 1 quota point, elites award 2, bosses award 5, and boss summons award 1
  • Heavy Rounds - reduced weapon damage from 10% to 6% per rank
  • Rapid Chamber - changed from 6% interval reduction to a smooth 4% fire-rate increase per rank
  • Power Reservoir - reduced duration bonus from 15% to 10% per rank
  • Forked Fire - reduced angled-shot damage from 45% to 25%
  • Chain Reaction - reduced its bonus from 0.75 to 0.50 per rank
  • Armory readability - increased text sizes, contrast, spacing, prices, ranks, and preview-hint readability
  • Credit counter - increased the bottom credit counter size by approximately 21%
  • Level announcement - updated its entrance and exit animation direction
  • Boss headers - removed the numbered x/20 suffix from boss names
  • HUD rendering - cached repeated ring textures and colour calculations
  • Effects rendering - optimized arc and ring drawing to reduce render-submission cost
Fixed
  • Menu cursor - reinforced cursor visibility and release on the home screen
Core & Bosses Update Sep 9, 2026
Added
  • Run upgrades - choose one of three deterministic upgrades between rounds starting at level 2
  • Upgrade pool - Heavy Rounds, Rapid Chamber, Thrusters, Reinforced Hull, Dash Capacitor, Power Reservoir, Forked Fire, and Chain Reaction
  • Core upgrades - permanently improve Weapon Damage, Movement, Hull, and Dash Recovery
  • Credits - earn currency from enemies, elites, and bosses
  • Boss rounds - fight a Round Core every fifth round
  • Boss variants - encounter 20 rotating bosses with unique behaviors
  • Boss attacks - bosses can use projectiles, shotguns, lasers, minion fire, radial patterns, charges, and danger zones
  • Boss interface - boss names, descriptions, health bars, and attack telegraphs
  • Elite enemies - Swift and Armored variants can appear from level 3 onward
  • Elite rewards - elites award double score and 2 Credits
  • Cursor aiming - aim using a locked virtual cursor and in-game reticle
  • Auto Fire - continuously fire using a persistent Settings option
Improved
  • Round continuity - surviving enemies and projectiles remain during upgrade selection
  • Level announcement - displays a large animated level number instead of ONE MORE ROUND
  • Heavy Rounds - grants 10% weapon damage per rank
  • Rapid Chamber - reduces fire interval by 6% per rank
  • Thrusters - grants 6% movement speed and acceleration per rank
  • Reinforced Hull - grants 10% maximum health per rank
  • Dash Capacitor - reduces dash cooldown by 8% per rank
  • Power Reservoir - increases power-up duration by 15% per rank
  • Forked Fire - angled shots deal 45% damage while center and Triple Shot lanes retain full damage
Fixed
  • Run rewards - Credits are banked exactly once when dying or deliberately quitting
  • Health display - health always uses a percentage and can display values above 100%
  • Cursor release - the system cursor is restored during menus, pause, upgrades, focus loss, and game over
New Rounds Sep 8, 2026
Added
  • Added Shotgun: seven close-range pellets
  • Added Laser: instant damage beam
  • Added Rockets: explosive area damage
Improved
  • Dash duration (2.5sec -> 2sec)
New powerups and Dash ability Sep 7, 2026
Added
  • Added the ability to dash by pressing Shift
  • Added a 360° Power-Up that lets you shoot in every direction
  • Added the Ninja Ability, which gives you unlimited dashes, makes you immune to enemies, and lets you slice through them while dashing.
info Live API Passthrough & Removal Notice

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