litherastudio litherastudio Game update 1mo ago

Lithera RP [ EN | FR | DE ]

LitheraRP is a roleplay gamemode for s&box.

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About This Package

Community hosting is live, host your own LitheraRP server. Visit creator.litherarp.com


LitheraRP is a roleplay gamemode for s&box, inspired by DarkRP but built around depth: every system feeds into every other one.


Vote a mayor into office and watch them rewrite the rules. They set the tax rate, pass custom laws, sign arrest warrants, fund salary bonuses, and run the city lottery. When they leave office, every law resets. Elections actually matter.


What you'll find in the city:

  • Elected Government - tax lever, custom laws, treasury, warrants, salary bonuses, city lottery.
  • Drag & Drop Inventory - backpack with weapon slots, ammo management, pickpocketing, body looting, drop-to-world.
  • Living Economy - salaried jobs (and taxes), bank accounts, ATMs, overheating money printers, a black-market fence for liquidating dirty goods, fully persisted saves.
  • Smartphone - GTA V-style phone with messaging, voice calls, bank transfers, GPS routing to every point of interest, and per-player settings. Persists across sessions.
  • Vehicles - individually opening doors, hood and trunk, breakable windows with procedural shards, key management and shared locks. Taxi drivers set their own fares, pick up passengers through phone dispatch, and run a live meter.
  • Drug Production - grow weed under grow lights, cook meth through stoves, filters and purifiers with a precision minigame, sell to dealers.
  • Combat & Policing - hitscan weapons with recoil, kevlar, grenades, sniper scopes, handcuffs, lockpicks, keypad crackers, seizures, jail, hit contracts.
  • Full Localization - ships with English and French, built to support more.

Built by Lithera Studio. Free to play, no pay-to-win. All rights reserved. Website: https://litherarp.com Discord: https://discord.gg/sVdMPESgWX

Media (14)

Lithera RP [ EN | FR | DE ] - Thumbnail 3 Lithera RP [ EN | FR | DE ] - Thumbnail 4 Lithera RP [ EN | FR | DE ] - Thumbnail 5 Lithera RP [ EN | FR | DE ] - Screenshot 6 Lithera RP [ EN | FR | DE ] - Screenshot 7 Lithera RP [ EN | FR | DE ] - Screenshot 8 Lithera RP [ EN | FR | DE ] - Screenshot 9 Lithera RP [ EN | FR | DE ] - Screenshot 10 Lithera RP [ EN | FR | DE ] - Screenshot 11 Lithera RP [ EN | FR | DE ] - Screenshot 12 Lithera RP [ EN | FR | DE ] - Screenshot 13 Lithera RP [ EN | FR | DE ] - Screenshot 14
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Total Users
590
Total Sessions
8.3 days
Total Playtime
Positive Negative
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How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
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Package ID: litherastudio.litherarp
Created: 2026-05-25 22:59 UTC
Updated: 2026-07-12 19:38 UTC
Type: game
Public: Yes
Version: 309363
files: 1,720
Size: 907.2 MB
Engine Version: 28
Asset Version ID: 309363
Version Created: 2026-07-12 19:38 UTC
Hash: 1783885137
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes
Max Players: 64
Min Players: 1
Tick Rate: 50
Game Network Type: Multiplayer
Map Select: Unrestricted
Map List: thieves.rpdowntown3t
Rank Type: None
Per Map Ranking: false
Leaderboard Type: None
Cs Proj Name:
Startup Scene: scenes/rp_runtime.scene
Map Startup Scene: scenes/rp_runtime.scene
Dedicated Server Startup Scene: scenes/rp_runtime.scene
Launch Mode: DedicatedServerOnly
System Scene: scenes/system.scene
Control Modes: 1, , 1
Resources: /Localization/* /Localization/*/* /Localization/*/*.json /configs/*.json /configs/*.scss /configs/economy/*.json /UI/*.png /UI/*.svg /ui/*.png /ui/*.svg
Game Settings:
Code Package References: reizer.wood_box_01a, facepunch.flourbag_crumple, keepitdev.weedmediumempty, keepitdev.weedmedium, fish.pill_bottle, tesssssssssst.untitled_9, facepunch.light_bulb_fitting, facepunch.big_button, facepunch.pizza, facepunch.burger_box, facepunch.ammobox9mm, baik.ammobox, facepunch.metal_door_01a, facepunch.metaldoor03a, facepunch.metaldoor04a, facepunch.metaldoor04b, facepunch.plasticdoor01a, facepunch.wooden_door_01b, facepunch.wooden_door_01c, facepunch.wooden_door_01d, facepunch.wooden_door_01e, igrotronika.explosion3
new_releases Latest Update Jul 12, 2026
Changes on 2026-07-12
Performance Update Jul 11, 2026
Added
  • Server operators can now configure a global owned-object limit from the spawn settings panel.
Improved
  • Improved server performance and stability for high-population sessions, especially around props, vehicles, NPCs, printers, statistics and autosaves.
  • Reworked anti-propkill processing with a centralized scheduler, bounded per-frame work and nearby-only vehicle checks.
  • Vehicle seats now release correctly after exits, deaths, disconnects and rapid vehicle changes, while driver input and replication avoid full-scene scans.
  • Printers, ambient NPCs, statistics, autosaves and addon ticks now use staggered or bounded work to reduce synchronized frame spikes.
  • Weapon firing, reloads, shotgun pellets and grenades now use stricter host authorization with bounded traces and consistent latency handling.
  • Jail state, inventory wipes and corrupted local save recovery now remain authoritative across reconnects and restarts.
Fixed
  • Player saves and backend sessions now recover safely from slow requests, lost responses, rapid reconnects and shutdown timing without duplicating economy changes.
  • Bank transactions now retain their order, retry safely after backend outages and avoid duplicate history rows after a lost response.
  • Death cash drops and owned-object spawns now commit transactionally, preventing lost money, duplicate drops and ownerless objects when spawning fails.
Addon Platform & Security Update Jul 10, 2026
Added
  • Code addons can now declare required and optional versioned dependencies, conflicts, failure policies, protocol versions and operator-granted capabilities.
  • Jobs, items, shop stock and clothing can now be added, replaced or suppressed through reversible priority layers that restore the previous state when an addon is disabled.
  • Addon storage now supports player, server and world documents with schema migrations, serialized writes and atomic file replacement.
  • Addons can now publish versioned services and local JSON events for explicit inter-addon integration.
  • Initial player spawning can wait for the exact client addon snapshot, with fingerprint acknowledgement, timeout handling and required-addon failure policy.
  • The Operator addon panel now displays requested capabilities, lets operators grant them explicitly and configures the client readiness timeout.
  • Weapon firing and reloading now separate local prediction from host authorization, with host-owned ammo, projectiles, impacts and damage.
Improved
  • The addon event bus now exposes 118 verified hooks across player lifecycle, inventory, economy, combat, doors, vehicles, seats, world objects, voice, chat and phone systems.
  • Custom addon networking now supports namespaced JSON messages before or after pawn creation, with payload limits, rate limits and optional host permission checks.
  • Inventory and world-drop mutations now commit once through operation IDs, applied-quantity bounds and distinct item identifiers.
  • Rebuilt the Creator code-addon documentation into focused guides for setup, lifecycle, Context APIs, every hook, networking, persistence, services, registries, UI, security and troubleshooting.
Fixed
  • Host weapon validation now rejects stale, replayed, out-of-order, over-rate or wrong-owner requests and correlates reported hits with the authorized shot.
  • Voluntary seat exits now fail closed on the host and raise their committed event only after the player has actually left the seat.
  • Damage hooks now report resolved, applied, absorbed and overkill values instead of treating the requested amount as the final result.
  • Dealer purchase events now report the quantity actually delivered and the amount actually charged.
  • Player pawn creation events now distinguish the selected factory, the prefab actually used and fallback creation.
  • Disabling an addon now cancels pending async work and unwinds tracked registrations, resources, services and callbacks without allowing late continuations to restore them.
Addon Completion Patch Jul 9, 2026
Added
  • Addon authors can now add new native phone apps, replace core phone apps or disable selected core apps cleanly.
  • Native addon consumables are now supported through the backpack Use flow, with host-side item, slot and effect validation.
  • Addons can add sellable products to the existing weed and meth dealers, including native UI summaries and host-side pricing.
  • Custom Toolgun modes can now register mode ids, permission nodes and host actions without touching the core Toolgun list.
  • Addon moderation and VIP flows are covered by chat commands, namespaced permissions, admin panels, addon logs and connection hooks.
  • The reference addon now includes a counterfeit-document production loop, forged-document dealer product, VIP status command, mod note command, phone app and custom press Toolgun mode.
  • Added source-contract coverage for Toolgun relays, balance mutations, public addon APIs, native phone/inventory/dealer/NPC integration, clean addon uninstall and cloud asset shadows.
Improved
  • Every native Toolgun host action now passes through the cancelable ToolgunActionRequested hook before it places or mutates anything.
  • Player cash and bank changes now pass through a single BalanceChangeRequested pre-hook before commit, with MoneyChanged still raised after success.
  • Addons can now override or decorate configured NPCs by exact id or type, including the native dealer NPCs.
  • Universal property eviction now covers property groups, single doors, runtime doors and penthouse ownership from addon code.
  • Data-only addon installs now write an uninstall ledger so clean removal can drop unchanged addon data while preserving later operator edits.
  • Runtime map doors keep their fallback model and retry cleanly if a dynamic cloud model is slow or unavailable.
  • The loading screen now handles compile-time cloud assets and runtime-mounted packages separately, so a slow mount cannot hold the player forever.
Fixed
  • Fixed metal, wooden and plastic doors showing as Error models when old local compiled assets were shadowing the cloud versions.
  • Door cloud models now apply to both visuals and collisions, with retry handling while the asset is still mounting.
  • Weed pots no longer get stuck on a broken visual when the cloud package finishes loading a little late.
Removed
  • Removed stale local compiled door and wired-glass assets that could override the official cloud assets again later.
Addons Update Jul 9, 2026
Added
  • Code addon SDK for s&box Targeted Addons: ILitherarpAddon lifecycle, host/client activation, host tick hooks and shutdown teardown.
  • Code loading is opt-in at global and per-addon level, gated by trusted ParentPackage metadata, with local.* support for editor development.
  • Addon context can register runtime jobs, shop stock, NPCs, custom NPC kinds, clothing, runtime items, config files, localization, screen panels and chat commands.
  • Public addon config sections sync through the normal config snapshot, while per-player addon sections sync privately to the owning client.
  • Gameplay event bus exposes cancelable pre-hooks and post-events across connection, jobs, economy, combat, law, bank, salary, shops, dealers, property, chat, inventory, votes, heists, phone, taxi, drugs and props.
  • Per-addon player data persistence stores JSON under addon_data/<addon>/<steamId>.json, separate from core player saves.
  • Status effects API added with timed effects, damage-over-time helpers, addon-scoped ids and automatic cleanup.
  • Public host primitives added for player teleport, owned vehicle spawning, property-group release, group bank accounts and owned-object management.
  • Addon UI registry supports persistent addon panels and controlled hiding/restoring of non-protected core panels.
  • Example addon project ships with config, a job, food item, HUD panel, chat command, gameplay hooks, custom vehicle vendor NPC and compile-check project.
Improved
  • Added full Addon SDK documentation and updated creator documentation.
Safebox & Joint Account Update Jul 3, 2026
Added
  • Bank Clerk NPC added with a dedicated Lithera Bank menu for group accounts and safe deposit boxes.
  • Group bank accounts: create named shared accounts, invite online players, manage members, rename accounts, leave accounts and delete empty accounts.
  • ATMs now support personal and group account selection for deposits, withdrawals and transaction history.
  • Group account rules are configurable, including max members, max led accounts, name length, withdrawal policy and transaction history size.
  • Safe Deposit Box: permanent bank storage that survives death and reconnects, with item drag/drop between backpack and safe slots.
  • Safe deposit slots can be upgraded from the bank menu using bank funds, with configurable slot totals, default unlocks, access window and purchase tiers.
  • Bank menu opens the backpack while using the safe deposit tab and blocks accidental ground drops during safe storage operations.
  • Default bank clerk placement and NPC config support added in configs/npcs.json.
  • Admin Economy panel can audit group bank accounts, set shared balances and delete group accounts with dedicated permissions.
  • Admin Inventory panel can view safe deposit boxes, set unlocked safe slots and clear safe deposit contents with dedicated permissions.
Improved
  • Bank clerk menu hitboxes, centering, clipping and layout were refined for cleaner interaction.
  • Safe deposit access stays alive while the bank menu is active and refreshes during safe usage.
  • Safe deposit drag/drop now uses safe-grid placement, correct hover previews and scaled drag target hit tests.
  • ATM RPCs now keep account/session state tighter when selecting personal or group accounts.
  • Added English, French and German localization for the bank menu, bank clerk, group accounts, safe deposits and admin banking tools.
  • Added inventory footprint tests for three-column safe deposit grids.
Clothing Update May 25, 2026
Added
  • Character appearance: gender, body preset, skin tone, hair color, height, age and civilian outfit now persist with the RP profile.
  • Character creation designed as a full-screen studio with isolated 3D preview, category filters, search, thumbnails, randomization, undo/redo and walk/idle preview.
  • Clothing catalogue scans mounted Citizen clothing, infers categories, handles thumbnails and supports configured extra clothing from cloud packages.
  • Wardrobe ownership system: purchased clothing is saved per character and the editor only equips owned wardrobe items, with free hair/face cosmetics preserved.
  • Clothing Shop NPC: browse categories, preview thumbnails, buy items with configurable prices and see owned clothing at a glance.
  • Appearance Clinic NPC: edit RP identity, hair, outfit and protected body options after creation with configurable change costs.
  • Health Clinic NPC: pay for direct healing with prices and medical values moved to configs/medical.json.
  • Clothing config added in configs/clothing.json with legacy avatar toggle, custom catalogue entries, category/resource pricing, shop blacklist and equipment blocklist.
  • NPC Config tool/editor can place, move, remove and edit configured NPCs, including clothing shop, appearance clinic and health clinic entries saved in configs/npcs.json.
  • Admin player appearance tab can grant/remove owned clothing and apply live character appearance changes with new permission nodes.
Improved
  • Added English, French and German localization for the character studio, clothing shop, appearance clinic and health clinic.
Heist Update May 21, 2026
Added
  • City Hall heist: lockpick the City Hall safebox, open the vault and extract visible cash or gold loot.
  • Info Broker NPC: buy intel for estimated payout, city heat, personal cooldowns and cash in stolen City Hall loot.
  • Vault payouts can be treasury-based or fixed, with configurable min/max payout, global cooldown, per-user cooldown and blocked jobs.
  • Mayor vault panel lets government review City Hall treasury exposure, vault state and active cooldowns from the opened safe.
  • Visible vault loot tiers show cash and gold resources based on the reserved payout, with hold-to-collect progress in the pressable tooltip.
  • New City Hall safebox prefab with custom safe models, materials and opening/closing sounds.
  • Heist config is editable through the Operator config editor and ships as configs/heist.json.
Fixed
  • Fix host request when exiting a vehicle.
0.7.1 Update May 20, 2026
Added
  • Runtime Map ATM tool: operators can place, remove and disable persistent map ATMs saved in configs/map_atms.json.
  • Map ATM config supports scene-default restoration and rebuilds through the Operator config editor.
  • Job spawn points moved to configs/spawn_points.json with reload/reset commands and a litherarp.spawn_here helper.
  • Scheduled restart system with configs/restart.json, timezone-aware schedules, lead time and alert thresholds.
  • In-game restart alert panel shows countdowns, urgent alerts and restart reasons to connected players.
  • Friendly Operator restart config panel added for editing schedules without raw JSON work.
  • Added permission nodes for map ATM management and scheduled restart controls.
  • Added English, French and German restart localization plus restart config logic tests.
Improved
  • Admin-only tool modes are now hidden unless the player has the matching permission.
  • Leaving admin mode now clears any active noclip movement state on the owner client.
  • Map door transition sounds now resolve and play more reliably.
  • Config metadata refreshes after hotload so newly managed sections appear correctly.
Community Update May 19, 2026
Added
  • Community server config foundation: generated JSON files with validation, fallback reports and public client snapshots.
  • Most gameplay systems are now configurable: jobs, shops, NPCs, modules, spawn rules, tools, vehicles, emergency, government, rules and rewards.
  • In-game Operator console with overview, config health, editable config files, specialized editors and restart/reload/reset actions.
  • Ranks and permissions system with Operator rank, inheritance, wildcard nodes, permission-gated admin tabs and configurable chat prefixes/colors.
  • Community identity and social links: server display name, extra links and community/official server labeling in player-facing UI.
  • Theme system with safe visual tokens, HUD-only styles, advanced stylesheet mode and bundled community theme examples.
  • Creator server token verification and admission gate for authorized community server access.
  • Addon manifest importer: mount trusted data add-ons, import config patches, back up edited files and roll back failed imports.
  • Runtime Map Door and Glass tools let operators place persistent doors and glass panes saved to server config.
  • Configurable NPC placements, vendor bindings, access requirements and ambient NPC look-at behavior.
  • Added community config docs, example packs, demo themes and sample data-addon/firearm-addon manifests.
  • Added broad tests for config validation, permissions, jobs, shop, NPCs, rewards, tools, vehicles, admission and themes.
Improved
  • Admin console redesigned with better player management, ticket badges, rank editing, health checks and config issue visibility.
  • Community-safe validation added for config files, permissions, ranks, URLs, themes, asset references and addon patches.
  • Backend-only features, rewards visibility and server warnings now adapt cleanly between official and community servers.
  • Scoreboard rank prefixes, community server names, Discord icon loading, phone GPS visibility and jail dialog inputs polished.
  • Disabled modules now hide or block related UI and server actions more consistently.
Inventory Update May 14, 2026
Added
  • Backpack inventory reworked with multi-slot item footprints, a dedicated gear section and clearer drag/drop previews.
  • Equipable backpacks: the Tactical Backpack unlocks extra inventory slots and applies its backpack clothing while equipped.
  • Dedicated ammunition section tracks stored ammo by type with unload/drop actions and 40mm ammo support.
  • Consumables and protection can now be used from inventory: food restores hunger and kevlar grants armor.
  • Item definitions now support localized names, descriptions, rarity, texture icons, slot size and gameplay metadata.
  • Body loot now includes backpack items, stored ammo and clearer item source labels.
  • Admin inventory panel can inspect and manage player hotbars, backpack slots and item grants with slot footprints.
  • Character creation now has configurable first/last name pools and shuffle buttons.
  • Static RP NPCs now have ambient look-at behavior so dealers feel less frozen.
Improved
  • Added localized inventory, item and dealer strings in English, French and German.
Fixed
  • Backpack drag/drop, split, merge and slot placement rules hardened for multi-slot items and equipped backpack slots.
  • Inventory UI tooltips, drag ghost, phone slot and dealer badges refreshed for clearer feedback.
Building Update May 11, 2026
Added
  • Wall Builder tool: create custom walls from two corners with adjustable depth and placement preview.
  • Blueprint tool: select owned props, save local blueprints and paste them later with preview and rotation controls.
  • New building tools: Precision, Stacker, Material, Color, Light and Text Sign.
  • Button tool: place physical buttons linked to fading doors alongside keypad support.
  • Modern spawn menu building workflow with grouped tools, resource selectors and blueprint selector popups.
  • Prop Access panel lets owners grant trusted players toolgun and physgun access to their props.
  • Prop Cleanup panel lets players remove their spawned removable objects with confirmation.
  • Linked Objects panel highlights and manages constraints, keypads, buttons and fading-door links.
Improved
  • Duplicator and blueprint pastes now validate object counts, bounds, transforms, packages and allowed components before spawning.
  • Placement validation now blocks spoofed positions, invalid coordinates, range abuse and protected targets.
  • Fading doors, keypads and buttons are preserved more reliably across duplication and blueprint workflows.
  • Toolgun and prop permission checks are stricter and more consistent across building tools.
  • Expanded English, French and German localization for building, admin and spawn-menu UI.
Housing & Elevator Update May 9, 2026
Added
  • Property groups: multiple doors can now be bought, sold and managed as one named property.
  • For-sale signs and a dedicated purchase panel make listed properties easier to find and buy.
  • Functional apartment elevator with cabin controls, floor call stations, animated doors and passenger-safe movement.
  • Penthouse system: buyable residence with rent, owner controls, residents, guests and temporary access.
  • Penthouse access requests, doorbell notifications, silent alarm and elevator lockdown controls.
  • Penthouse security console and in-world screens for monitoring elevator and access activity.
  • Elevator audio pass with moving, door opening and door closing sounds.
  • Rewards system: daily and streak rewards, Discord account linking and detailed reward steps.
  • Rules acceptance system with local persistence, backend sync and a refreshed rules panel.
Improved
  • Death screen reworked with clearer revive state, avatar presentation and medic-aware messaging.
  • Keypad cracker feedback improved, including penthouse elevator button cracking support.
Fixed
  • Government warrants now sync to clients and allow police breach actions on approved targets.
Car & Localization Update May 4, 2026
Added
  • Full vehicle system: physics-based driving with wheel joints, suspension, steering and brake simulation.
  • Vehicle access: lockable vehicles with owner keys, key sharing and lockpick support.
  • Vehicle doors and hatches: animated swing doors with hinge pivots, hoods and trunks.
  • Breakable vehicle glass: per-window damage with shard particles and trace-through support.
  • Vehicle headlights, horn, exhaust particles and engine sound controller.
  • Vehicle HUD: speed, RPM, gear indicator, brake lights, hotkey overlay and phone-aware positioning.
  • Vehicle door access panel: lock/unlock UI with key management.
  • Vehicle entry guard: door-state-aware seat entry/exit with collision suppression.
  • Localization: fully configurable localization system.
  • Taxi job: dispatch NPC, spawnable taxi vehicle with configurable fare, metered billing and passenger detection.
  • Taxi phone app: passengers can call a taxi from anywhere, drivers see waypoint markers on-screen.
  • Taxi dashboard and passenger screens: in-world displays baked into the prefab.
  • Taxi customer HUD: ride status, fare counter and destination tracking.
  • Full French and English localization for vehicles, taxi, chat and loading screens.
  • New localization files: taxi.json, vehicle.json and loading.json for both languages.
  • Expanded localization defaults with structured key registration.
Improved
  • Player body mass corrected from 500 to 85 (realistic weight, fixes vehicle physics interactions).
  • Anti-prop kill system updated to handle vehicle collisions.
  • Physgun updated to support vehicle grabbing for admins.
  • Lockpick reworked with server-side channeling to prevent instant-break exploits.
  • Rework changelogs ui.
Fixed
  • Inventory bar layout improvements.
  • Loading screen enhancements.
  • Chat panel refinements.
  • Speculative fix for Discord icon in esc menu.
Car & Localization Update May 4, 2026
Added
  • Full vehicle system: physics-based driving with wheel joints, suspension, steering and brake simulation.
  • Vehicle access: lockable vehicles with owner keys, key sharing and lockpick support.
  • Vehicle doors and hatches: animated swing doors with hinge pivots, hoods and trunks.
  • Breakable vehicle glass: per-window damage with shard particles and trace-through support.
  • Vehicle headlights, horn, exhaust particles and engine sound controller.
  • Vehicle HUD: speed, RPM, gear indicator, brake lights, hotkey overlay and phone-aware positioning.
  • Vehicle door access panel: lock/unlock UI with key management.
  • Vehicle entry guard: door-state-aware seat entry/exit with collision suppression.
  • Localization: fully configurable localization system.
  • Taxi job: dispatch NPC, spawnable taxi vehicle with configurable fare, metered billing and passenger detection.
  • Taxi phone app: passengers can call a taxi from anywhere, drivers see waypoint markers on-screen.
  • Taxi dashboard and passenger screens: in-world displays baked into the prefab.
  • Taxi customer HUD: ride status, fare counter and destination tracking.
  • Full French and English localization for vehicles, taxi, chat and loading screens.
  • New localization files: taxi.json, vehicle.json and loading.json for both languages.
  • Expanded localization defaults with structured key registration.
Improved
  • Player body mass corrected from 500 to 85 (realistic weight, fixes vehicle physics interactions).
  • Anti-prop kill system updated to handle vehicle collisions.
  • Physgun updated to support vehicle grabbing for admins.
  • Lockpick reworked with server-side channeling to prevent instant-break exploits.
  • Rework changelogs ui.
Fixed
  • Inventory bar layout improvements.
  • Loading screen enhancements.
  • Chat panel refinements.
  • Speculative fix for Discord icon in esc menu.
May 4, 2026