s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "Get()" in codeAPI Reference 98 results closeClear
codeAPI Reference
May 3, 2026

Sandbox.GameResource

Sandbox.GameResource Base class for custom asset types. Overview GameResource is the base class for creating custom asset types that appear in the editor with f…

codeAPI Reference
May 12, 2026

s&box Global.ISpawnEvents: Spawn event callbacks

Global.ISpawnEvents Interface API Reference Global.ISpawnEvents is an interface for Components that want to listen to spawn events across the scene. Implement t…

codeAPI Reference
May 12, 2026

s&box PlayerFallDamage: Fall damage component

PlayerFallDamage Component API Reference PlayerFallDamage is a Component that applies fall damage to the player when they land. It implements Local.IPlayerEvent…

codeAPI Reference
May 12, 2026

s&box ThrusterDefinition: Thruster type GameResource

ThrusterDefinition GameResource API Reference ThrusterDefinition is a GameResource that defines a thruster type with a prefab, used by the Thruster tool to spaw…

codeAPI Reference
May 12, 2026

s&box ScriptedEmitterModel: Model-based emitter resource

ScriptedEmitterModel GameResource API Reference ScriptedEmitterModel is a GameResource for model-based particle/VFX emitters. It implements IDefinitionResource …

codeAPI Reference
May 12, 2026

s&box HoverballDefinition: Hoverball type GameResource

HoverballDefinition GameResource API Reference HoverballDefinition is a GameResource that defines a hoverball type with a prefab, used by the Hoverball tool to …

codeAPI Reference
May 12, 2026

s&box ScriptedEmitter: Particle emitter GameResource

ScriptedEmitter GameResource API Reference ScriptedEmitter is a GameResource that defines a particle/VFX emitter with a prefab, used for spawning visual effects…

codeAPI Reference
May 12, 2026

s&box BalloonDefinition: Balloon type GameResource

BalloonDefinition GameResource API Reference BalloonDefinition is a GameResource that defines a balloon type with a prefab, used by the Balloon tool to spawn ba…

codeAPI Reference
May 12, 2026

s&box WheelDefinition: Wheel type GameResource

WheelDefinition GameResource API Reference WheelDefinition is a GameResource that defines a wheel type with a prefab, used by the Wheel tool to spawn wheels. Ty…

codeAPI Reference
May 12, 2026

s&box IToolActionEvents: Tool action callbacks

IToolActionEvents Interface API Reference IToolActionEvents allows listening to tool actions across the scene. Implement this on a Component to receive callback…

codeAPI Reference
May 3, 2026

LimitsSystem Per-Player Spawn Limits

LimitsSystem Per-Player Limits Enforces configurable spawn limits per player with automatic tracking via ISpawnEvents. Key Features Per-player tracking via Stea…

codeAPI Reference
May 12, 2026

s&box ScientistNpc: Fear-based NPC

ScientistNpc Class API Reference ScientistNpc is an NPC with a fear system that flees when damaged. When not afraid, wanders or inspects nearby props. Implement…

codeAPI Reference
May 12, 2026

s&box TriggerTeleport: Trigger-based teleportation

TriggerTeleport Component API Reference TriggerTeleport is a Component that teleports objects that enter its trigger collider to a target GameObject. Type Signa…

codeAPI Reference
May 12, 2026

s&box LimitsSystem: Spawn and tool limits

LimitsSystem GameObjectSystem API Reference LimitsSystem enforces configurable limits on spawning and tool usage. Maintains a per-player tracked object list pop…

codeAPI Reference
May 12, 2026

s&box EnvironmentShake: Camera shake component

Component that creates camera shake effects based on distance and time curves. Implements ICameraSetup to apply rotation noise during PostSetup. Properties Prop…

codeAPI Reference
May 12, 2026

s&box DynamiteEntity: Explosive entity

DynamiteEntity Component API Reference DynamiteEntity is a Component that implements IPlayerControllable and IDamageable for an explosive entity. It can be trig…

codeAPI Reference
May 12, 2026

s&box ResourceSelectAttribute: Resource picker configuration

ResourceSelectAttribute API Reference ResourceSelectAttribute is used to configure resource selection UI for properties in the inspector. Type Signature Propert…

codeAPI Reference
May 12, 2026

s&box PhysicalProperties: Physical property persistence

PhysicalProperties Component API Reference PhysicalProperties is a Component that persists physical properties (mass, gravity, health) across duplication and ne…

codeAPI Reference
May 3, 2026

Door Component with IPressable Interface

Door Component with IPressable Map entity door with animated open/close using curves and the IPressable interface. Key Features AnimationCurve for smooth motion…

codeAPI Reference
May 12, 2026

s&box MountMetadata: Mount fallback rendering

MountMetadata Component API Reference MountMetadata is attached to mount-spawned props to show a graceful bounding box and hint the player which game it's from …