s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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codeAPI Reference
May 12, 2026

s&box IKillIcon: Kill feed icon interface

IKillIcon API Reference IKillIcon is an interface for components that can display a kill icon in the kill feed or other UI elements. Type Signature Property - T…

codeAPI Reference
May 3, 2026

Player Component with Static Accessors

Player Component Main player component that manages health, damage, camera, and interfaces with the inventory system. Static Accessors Key Properties HUD Visibi…

codeAPI Reference
May 12, 2026

s&box ToolAction: Toolgun input binding

ToolAction Enums and ToolActionEntry API Reference ToolInput, InputMode, and ToolActionEntry are used by the toolgun system to bind actions to input slots with …

codeAPI Reference
May 12, 2026

s&box IToolInfo: Tool information display interface

IToolInfo API Reference IToolInfo is an interface for providing tool information display in the UI, such as in the spawn menu or tool selector. Type Signature P…

codeAPI Reference
May 12, 2026

s&box IPlayerControllable: Player control interface

IPlayerControllable API Reference IPlayerControllable is an interface for Components that can be controlled by seated players through the ControlSystem. Type Si…

codeAPI Reference
May 3, 2026

Sandbox.Color

Sandbox.Color RGBA color representation. Overview Color stores red, green, blue, and alpha values (0-1 range). Creation Named Colors Components Operations To/Fr…

codeAPI Reference
May 3, 2026

Sandbox.Http

Sandbox.Http HTTP request utilities. Overview Http provides asynchronous methods for making HTTP requests to external services. GET Request POST Request JSON Re…

codeAPI Reference
May 3, 2026

Sandbox.UI.Panel

Sandbox.UI.Panel Base class for UI panels. Overview Panel is the base class for all UI in s&box. Create panels using Razor (.razor) files or dynamically in code…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load

SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…

codeAPI Reference
May 12, 2026

TraceAttackInfo record struct

TraceAttackInfo Record Struct Information about a trace-based attack in s&box, used to pass attack data through the weapon system. Properties Target () - The Ga…

codeAPI Reference
May 12, 2026

s&box IResourcePreview: Resource preview interface

IResourcePreview Interface API Reference IResourcePreview is an interface for GameResources that want to enable in-picker previewing. When the user clicks an it…