s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "string" in codeAPI Reference 55 results closeClear
codeAPI Reference
May 12, 2026

s&box BalloonDefinition: Balloon type GameResource

BalloonDefinition GameResource API Reference BalloonDefinition is a GameResource that defines a balloon type with a prefab, used by the Balloon tool to spawn ba…

codeAPI Reference
May 12, 2026

s&box ScriptedEmitterModel: Model-based emitter resource

ScriptedEmitterModel GameResource API Reference ScriptedEmitterModel is a GameResource for model-based particle/VFX emitters. It implements IDefinitionResource …

codeAPI Reference
May 12, 2026

s&box IDefinitionResource: Resource metadata interface

IDefinitionResource API Reference IDefinitionResource is an interface for game resources that have display metadata (title and description). Type Signature Prop…

codeAPI Reference
May 12, 2026

s&box ScriptedEmitter: Particle emitter GameResource

ScriptedEmitter GameResource API Reference ScriptedEmitter is a GameResource that defines a particle/VFX emitter with a prefab, used for spawning visual effects…

codeAPI Reference
May 12, 2026

s&box WheelDefinition: Wheel type GameResource

WheelDefinition GameResource API Reference WheelDefinition is a GameResource that defines a wheel type with a prefab, used by the Wheel tool to spawn wheels. Ty…

codeAPI Reference
May 12, 2026

s&box LineDefinition: Trail line resource

LineDefinition GameResource API Reference LineDefinition is a GameResource for trail line definitions used by the Trail tool. It implements IDefinitionResource …

codeAPI Reference
May 12, 2026

IDefinitionResource interface

IDefinitionResource Interface Interface for s&box game resources that have title and description metadata. Properties Title () - Display title for the resource …

codeAPI Reference
May 3, 2026

GameManager.Spawn RPC with Ident Parsing

GameManager.Spawn RPC Broadcast RPC for spawning entities from string identifiers with automatic weapon pickup detection. Ident Format - Spawn a prop from asset…

codeAPI Reference
May 3, 2026

PlayerData Component for Stats and Respawn

PlayerData Component Persistent player data component tracking stats (kills, deaths), respawn state, and providing connection lookup. Key Properties Connection …

codeAPI Reference
May 12, 2026

s&box ToolAction: Toolgun input binding

ToolAction Enums and ToolActionEntry API Reference ToolInput, InputMode, and ToolActionEntry are used by the toolgun system to bind actions to input slots with …

codeAPI Reference
May 12, 2026

s&box ICookieSource: Cookie persistence interface

ICookieSource API Reference ICookieSource is an interface for components that want to save their properties as cookies (persistent user preferences stored in Ga…

codeAPI Reference
May 12, 2026

s&box SensesLayer: NPC environmental scanning

NPC behavior layer that handles awareness and environmental scanning. Caches visible/audible objects by tag for efficient querying. Properties Methods Behavior …

codeAPI Reference
May 12, 2026

s&box INetworkListener: Connection interception

Interface for network connection interception. Implement to accept or reject incoming connections. Methods Usage Implement on a GameObjectSystem or Component to…

codeAPI Reference
May 12, 2026

s&box IInspectorEditor: Custom inspector panels

IInspectorEditor Interface API Reference IInspectorEditor is an interface for custom inspector panels that can edit selected GameObjects in the s&box editor. Pa…

codeAPI Reference
May 12, 2026

s&box AmmoResource: Shared ammo type GameResource

AmmoResource GameResource API Reference AmmoResource is a GameResource that defines a type of ammo that can be shared across weapons. Weapons that reference the…

codeAPI Reference
May 3, 2026

Sandbox.Log

Sandbox.Log Static logging class for console output. Overview Log messages appear in the editor console, in-game console (press ), and log files. Logging Method…

codeAPI Reference
May 3, 2026

Player Component with Static Accessors

Player Component Main player component that manages health, damage, camera, and interfaces with the inventory system. Static Accessors Key Properties HUD Visibi…

codeAPI Reference
May 12, 2026

s&box ResourceSelectAttribute: Resource picker configuration

ResourceSelectAttribute API Reference ResourceSelectAttribute is used to configure resource selection UI for properties in the inspector. Type Signature Propert…

codeAPI Reference
May 12, 2026

s&box MountMetadata: Mount fallback rendering

MountMetadata Component API Reference MountMetadata is attached to mount-spawned props to show a graceful bounding box and hint the player which game it's from …

codeAPI Reference
May 3, 2026

Sandbox.Storage

Sandbox.Storage Save and load player data. Overview Storage provides persistent storage for player data, save games, and settings with automatic Steam Cloud syn…