s&box ISpawner: Spawner interface
ISpawner Interface API Reference ISpawner describes something that can be spawned into the world. Implementations handle their own preview rendering and spawn l…
s&box IResourcePreview: Resource preview interface
IResourcePreview Interface API Reference IResourcePreview is an interface for GameResources that want to enable in-picker previewing. When the user clicks an it…
s&box MetadataAttribute: Resource picker filtering
MetadataAttribute API Reference MetadataAttribute is a reusable property attribute that stores a string tag for resource picker filtering. The editor can read t…
s&box InspectorEditorAttribute: Registering inspector editors
InspectorEditorAttribute API Reference InspectorEditorAttribute is used to register a panel implementing IInspectorEditor with the inspector system. Type Signat…
s&box IInspectorEditor: Custom inspector panels
IInspectorEditor Interface API Reference IInspectorEditor is an interface for custom inspector panels that can edit selected GameObjects in the s&box editor. Pa…
s&box Propeller: Thruster-driven spinner
Propeller Component API Reference Propeller is a Component that spins a target model based on thruster output. The model spins around its local up axis proporti…
s&box SelfCollisionSound: Single-surface collision sounds
SelfCollisionSound Component API Reference SelfCollisionSound is a Component that plays collision sounds only from this object's surface, preventing duplicate s…
s&box RollermineNpc: Physics-driven NPC
RollermineNpc Class API Reference RollermineNpc is a physics-driven NPC that chases players, leaps at them, and bounces off dealing damage on contact. Implement…
s&box PointLightEntity: Controllable point light
PointLightEntity Component API Reference PointLightEntity is a controllable point light that can be toggled and configured via player input. It wraps a PointLig…
s&box AmmoInventory: Shared ammo pools
AmmoInventory Component API Reference AmmoInventory stores shared ammo pools on a player, keyed by AmmoResource. Add this component to the player prefab alongsi…
BaseCarryable.IEvent interface
BaseCarryable.IEvent Interface Scene event interface for world model lifecycle events on s&box carryable items. Methods OnCreateWorldModel Called when the world…
s&box SensesLayer: NPC environmental scanning
NPC behavior layer that handles awareness and environmental scanning. Caches visible/audible objects by tag for efficient querying. Properties Methods Behavior …
s&box ClientInput: Input scope for controlled objects
Client input scope struct for routing input to controlled objects. Used by ControlSystem to redirect player input during chair/vehicle control. Static Propertie…
s&box LinkedGameObjectBuilder: Connected object collection
Utility class for collecting connected GameObjects. Used by the Duplicator to find all objects that should be included in a duplication. Properties Methods Beha…