s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "string" in codeAPI Reference 55 results closeClear
codeAPI Reference
May 3, 2026

Sandbox.Random

Sandbox.Random Random number generation. Overview Random provides methods for generating random numbers, vectors, and making random selections. Basic Random Vec…

codeAPI Reference
May 3, 2026

Sandbox.Color

Sandbox.Color RGBA color representation. Overview Color stores red, green, blue, and alpha values (0-1 range). Creation Named Colors Components Operations To/Fr…

codeAPI Reference
May 12, 2026

s&box TVEntity: Camera feed display

TVEntity Component API Reference TVEntity is a TV screen entity that displays the feed from a linked CameraEntity. Use the Linker tool to connect a Camera to th…

codeAPI Reference
May 12, 2026

s&box AmmoInventory: Shared ammo pools

AmmoInventory Component API Reference AmmoInventory stores shared ammo pools on a player, keyed by AmmoResource. Add this component to the player prefab alongsi…

codeAPI Reference
May 12, 2026

s&box UndoSystem: Per-player undo stacks

GameObjectSystem that provides per-player undo stacks with 128-step limit. Tracks GameObjects for destruction on undo. Classes PlayerStack Per-player undo stack…

codeAPI Reference
May 12, 2026

s&box ScheduleBase: NPC schedule base class

Abstract base class for NPC schedules. A schedule executes a sequence of tasks with cancellation support. Properties Methods Behavior Executes tasks sequentiall…

codeAPI Reference
May 12, 2026

s&box BaseNpcLayer: NPC behavior layer base

Abstract base class for NPC behavior layers. Layers provide specific services (navigation, senses, speech) for tasks to use. Properties Methods Usage Inherit fr…

codeAPI Reference
May 12, 2026

s&box ClientInput: Input scope for controlled objects

Client input scope struct for routing input to controlled objects. Used by ControlSystem to redirect player input during chair/vehicle control. Static Propertie…

codeAPI Reference
May 20, 2026

SceneTraceResult: All Fields and Properties from Trace Hits

is returned by and contains all information about a trace hit. Key Fields Common Usage Pattern

codeAPI Reference
May 20, 2026

Connection API: Properties, Methods, and Common Multiplayer Patterns

The class represents a network connection (client or server). Used extensively in multiplayer for identifying players, checking permissions, and managing networ…

codeAPI Reference
May 4, 2026

s&box Inspector Attributes: Complete Reference for Component Properties

s&box Inspector Attributes: Complete Reference for Component Properties These attributes control how properties appear in the s&box editor inspector. Display At…

codeAPI Reference
May 4, 2026

s&box NetworkMode Enum and INetworkListener: Controlling Network Participation

s&box NetworkMode Enum: Controlling How GameObjects Are Networked controls how a participates in the network. Usage NetworkMode.Object The object has an owner (…

codeAPI Reference
May 4, 2026

s&box Game Static Class: Core Game State and Operations

s&box Game Static Class: Core Game State and Operations The static class provides global access to core game state, utilities, and operations. Scene Management …

codeAPI Reference
May 12, 2026

s&box IKillIcon: Kill feed icon interface

IKillIcon API Reference IKillIcon is an interface for components that can display a kill icon in the kill feed or other UI elements. Type Signature Property - T…

codeAPI Reference
May 3, 2026

ToolMode Base Class for Toolgun Modes

ToolMode Base Class Abstract base class for creating toolgun modes in s&box. Handles input registration, action dispatch, and HUD rendering. Class Overview Acti…