s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "Get()" in codeAPI Reference 98 results closeClear
codeAPI Reference
May 12, 2026

s&box IKillSource: Kill feed attacker interface

IKillSource Interface API Reference IKillSource is an interface for Components that can appear as an attacker in the kill feed. Implement on Player, Npc, explos…

codeAPI Reference
May 12, 2026

s&box SpeechLayer: NPC speech and subtitles

NPC behavior layer that manages speech state, plays sound files, and renders subtitle text above the NPC's head. Properties Methods Behavior Resolves a random s…

codeAPI Reference
May 4, 2026

s&box ResourceLibrary: Loading and Accessing Game Resources

s&box ResourceLibrary: Loading and Accessing Game Resources (and ) provides access to all loaded resources. Loading Resources ```csharp // Synchronous get (retu…

codeAPI Reference
May 12, 2026

s&box UndoSystem: Per-player undo stacks

GameObjectSystem that provides per-player undo stacks with 128-step limit. Tracks GameObjects for destruction on undo. Classes PlayerStack Per-player undo stack…

codeAPI Reference
May 3, 2026

Sandbox.Json

Sandbox.Json JSON serialization utilities. Overview Json provides methods for serializing objects to JSON and parsing JSON strings. Serialize Deserialize Parse …

codeAPI Reference
May 12, 2026

s&box BaseToggle: Toggle state base class

Abstract base class for toggle state with [Sync] support and event callbacks. Properties Methods Usage Inherit from this class for any component that needs a sy…

codeAPI Reference
May 12, 2026

IDefinitionResource interface

IDefinitionResource Interface Interface for s&box game resources that have title and description metadata. Properties Title () - Display title for the resource …

codeAPI Reference
May 12, 2026

s&box MorphState: Morph value persistence

MorphState Component API Reference MorphState persists morph values on a GameObject so they survive over the network and duplication. Type Signature Properties …

codeAPI Reference
May 12, 2026

s&box InspectorEditorAttribute: Registering inspector editors

InspectorEditorAttribute API Reference InspectorEditorAttribute is used to register a panel implementing IInspectorEditor with the inspector system. Type Signat…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load with metadata and event hooks

SaveSystem API Reference SaveSystem is a GameObjectSystem that captures differences between the current scene state and the original scene, enabling save/load f…

codeAPI Reference
May 3, 2026

BasePickup with ITriggerListener and ICollisionListener

BasePickup Abstract Class Abstract base for item pickups using trigger and collision detection with host-only consumption. Key Patterns **** — trigger volume pi…

codeAPI Reference
May 12, 2026

s&box TaskBase: NPC task base class

Abstract base class for NPC tasks. Tasks are executed as part of a Schedule and return a TaskStatus to indicate their state. Properties Methods TaskStatus Enum …

codeAPI Reference
May 12, 2026

s&box PostProcessManager: Post-processing resource management

PostProcessManager API Reference PostProcessManager is a GameObjectSystem that manages post-processing resources with preview, toggle, and camera attachment. Ty…

codeAPI Reference
May 3, 2026

Sandbox.Transform - Position, Rotation and Scale

Sandbox.Transform Position, rotation, and scale combined. Overview Transform combines position, rotation, and scale into a single matrix for efficient calculati…

codeAPI Reference
May 12, 2026

s&box LinkedGameObjectBuilder: Connected object collection

Utility class for collecting connected GameObjects. Used by the Duplicator to find all objects that should be included in a duplication. Properties Methods Beha…

codeAPI Reference
May 3, 2026

Sandbox.VrAnchor

Sandbox.VrAnchor Locks VR player position. Overview VrAnchor locks the player's playspace to a GameObject's transform. Essential for seated VR, vehicles, and ro…

codeAPI Reference
May 12, 2026

s&box IInspectorEditor: Custom inspector panels

IInspectorEditor Interface API Reference IInspectorEditor is an interface for custom inspector panels that can edit selected GameObjects in the s&box editor. Pa…

codeAPI Reference
May 12, 2026

s&box BasePickup: Pickup item base

BasePickup Abstract Class API Reference BasePickup is an abstract Component for items that can be picked up by players. Implements ITriggerListener and ICollisi…

codeAPI Reference
May 3, 2026

LinkedGameObjectBuilder for Finding Connected Objects

LinkedGameObjectBuilder Utility class for building a set of connected GameObjects by traversing physics joints, constraints, and manual links. Class Definition …

codeAPI Reference
May 12, 2026

s&box AmmoInventory: Shared ammo pools

AmmoInventory Component API Reference AmmoInventory stores shared ammo pools on a player, keyed by AmmoResource. Add this component to the player prefab alongsi…