s&box ServerSettings: Replicated server-controlled settings
ServerSettings API Reference ServerSettings is a static class for server-controlled settings that are replicated to all clients. Type Signature Example Property…
s&box Inspector Attributes: Complete Reference for Component Properties
s&box Inspector Attributes: Complete Reference for Component Properties These attributes control how properties appear in the s&box editor inspector. Display At…
s&box GamePreferences: ConVar-based user settings with attributes
GamePreferences API Reference GamePreferences is a static class for defining user preferences using ConVar attributes with automatic persistence. Type Signature…
s&box ScriptedEntity: Custom entity GameResource
ScriptedEntity GameResource API Reference ScriptedEntity is a GameResource that defines a spawnable entity with a prefab, used by the spawn menu to create custo…
s&box PostProcessResource: Post-processing effect GameResource
PostProcessResource GameResource API Reference PostProcessResource is a GameResource that defines a post-processing effect with a prefab, used by the PostProces…
s&box TVEntity: Camera feed display
TVEntity Component API Reference TVEntity is a TV screen entity that displays the feed from a linked CameraEntity. Use the Linker tool to connect a Camera to th…
s&box LineDefinition: Trail line resource
LineDefinition GameResource API Reference LineDefinition is a GameResource for trail line definitions used by the Trail tool. It implements IDefinitionResource …
Connection API: Properties, Methods, and Common Multiplayer Patterns
The class represents a network connection (client or server). Used extensively in multiplayer for identifying players, checking permissions, and managing networ…