s&box ToolAction: Toolgun input binding
ToolAction Enums and ToolActionEntry API Reference ToolInput, InputMode, and ToolActionEntry are used by the toolgun system to bind actions to input slots with …
s&box ClientInput: Input scope for controlled objects
Client input scope struct for routing input to controlled objects. Used by ControlSystem to redirect player input during chair/vehicle control. Static Propertie…
s&box Inspector Attributes: Complete Reference for Component Properties
s&box Inspector Attributes: Complete Reference for Component Properties These attributes control how properties appear in the s&box editor inspector. Display At…
Sandbox.UI.Panel
Sandbox.UI.Panel Base class for UI panels. Overview Panel is the base class for all UI in s&box. Create panels using Razor (.razor) files or dynamically in code…
s&box IResourcePreview: Resource preview interface
IResourcePreview Interface API Reference IResourcePreview is an interface for GameResources that want to enable in-picker previewing. When the user clicks an it…
s&box ResourceSelectAttribute: Resource picker configuration
ResourceSelectAttribute API Reference ResourceSelectAttribute is used to configure resource selection UI for properties in the inspector. Type Signature Propert…