s&box SaveSystem: Scene save/load
SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…
s&box SaveSystem: Scene save/load with metadata and event hooks
SaveSystem API Reference SaveSystem is a GameObjectSystem that captures differences between the current scene state and the original scene, enabling save/load f…
s&box Global.ISaveEvents: Save/load event callbacks
Global.ISaveEvents Interface API Reference Global.ISaveEvents is an interface for Components that want to listen to SaveSystem events. Implement to receive call…
s&box WheelDefinition: Wheel type GameResource
WheelDefinition GameResource API Reference WheelDefinition is a GameResource that defines a wheel type with a prefab, used by the Wheel tool to spawn wheels. Ty…
s&box ScriptedEmitter: Particle emitter GameResource
ScriptedEmitter GameResource API Reference ScriptedEmitter is a GameResource that defines a particle/VFX emitter with a prefab, used for spawning visual effects…
s&box SoundDefinition: Categorized sound GameResource
SoundDefinition GameResource API Reference SoundDefinition is a GameResource that defines a categorized sound for use on spawned entities (thrusters, hoverballs…
Sandbox.UI.Panel
Sandbox.UI.Panel Base class for UI panels. Overview Panel is the base class for all UI in s&box. Create panels using Razor (.razor) files or dynamically in code…
s&box ScriptedEntity: Custom entity GameResource
ScriptedEntity GameResource API Reference ScriptedEntity is a GameResource that defines a spawnable entity with a prefab, used by the spawn menu to create custo…
s&box PostProcessResource: Post-processing effect GameResource
PostProcessResource GameResource API Reference PostProcessResource is a GameResource that defines a post-processing effect with a prefab, used by the PostProces…
s&box AmmoResource: Shared ammo type GameResource
AmmoResource GameResource API Reference AmmoResource is a GameResource that defines a type of ammo that can be shared across weapons. Weapons that reference the…
s&box BalloonDefinition: Balloon type GameResource
BalloonDefinition GameResource API Reference BalloonDefinition is a GameResource that defines a balloon type with a prefab, used by the Balloon tool to spawn ba…
s&box SpeechLayer: NPC speech and subtitles
NPC behavior layer that manages speech state, plays sound files, and renders subtitle text above the NPC's head. Properties Methods Behavior Resolves a random s…
s&box ThrusterDefinition: Thruster type GameResource
ThrusterDefinition GameResource API Reference ThrusterDefinition is a GameResource that defines a thruster type with a prefab, used by the Thruster tool to spaw…
s&box HoverballDefinition: Hoverball type GameResource
HoverballDefinition GameResource API Reference HoverballDefinition is a GameResource that defines a hoverball type with a prefab, used by the Hoverball tool to …
IDefinitionResource interface
IDefinitionResource Interface Interface for s&box game resources that have title and description metadata. Properties Title () - Display title for the resource …
s&box ResourceSelectAttribute: Resource picker configuration
ResourceSelectAttribute API Reference ResourceSelectAttribute is used to configure resource selection UI for properties in the inspector. Type Signature Propert…
Throwable enum
Throwable Enum Types of throwable weapons for s&box viewmodel animation selection. Values HEGrenade - High-explosive grenade SmokeGrenade - Smoke grenade StunGr…
TraceAttackInfo record struct
TraceAttackInfo Record Struct Information about a trace-based attack in s&box, used to pass attack data through the weapon system. Properties Target () - The Ga…
BulletConfiguration record struct
BulletConfiguration Record Struct Configuration for s&box bullet weapon behavior including damage, spread, and recoil. Properties Damage () - Base damage per bu…
BaseCarryable.IEvent interface
BaseCarryable.IEvent Interface Scene event interface for world model lifecycle events on s&box carryable items. Methods OnCreateWorldModel Called when the world…