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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "SteamId" in codeAPI Reference 12 results closeClear
codeAPI Reference
May 12, 2026

s&box BanSystem: Player ban management

BanSystem GameObjectSystem API Reference BanSystem holds a banlist and can ban users. Implements INetworkListener to reject banned connections. Bans are persist…

codeAPI Reference
May 12, 2026

s&box BanSystem: Ban list management with persistence

BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…

codeAPI Reference
May 12, 2026

s&box UndoSystem: Per-player undo stacks

GameObjectSystem that provides per-player undo stacks with 128-step limit. Tracks GameObjects for destruction on undo. Classes PlayerStack Per-player undo stack…

codeAPI Reference
May 12, 2026

s&box IKillSource: Kill feed attacker interface

IKillSource Interface API Reference IKillSource is an interface for Components that can appear as an attacker in the kill feed. Implement on Player, Npc, explos…

codeAPI Reference
May 3, 2026

Player Component with Static Accessors

Player Component Main player component that manages health, damage, camera, and interfaces with the inventory system. Static Accessors Key Properties HUD Visibi…

codeAPI Reference
May 3, 2026

PlayerData Component for Stats and Respawn

PlayerData Component Persistent player data component tracking stats (kills, deaths), respawn state, and providing connection lookup. Key Properties Connection …

codeAPI Reference
May 3, 2026

LimitsSystem Per-Player Spawn Limits

LimitsSystem Per-Player Limits Enforces configurable spawn limits per player with automatic tracking via ISpawnEvents. Key Features Per-player tracking via Stea…

codeAPI Reference
May 20, 2026

Connection API: Properties, Methods, and Common Multiplayer Patterns

The class represents a network connection (client or server). Used extensively in multiplayer for identifying players, checking permissions, and managing networ…

codeAPI Reference
May 4, 2026

s&box Game Static Class: Core Game State and Operations

s&box Game Static Class: Core Game State and Operations The static class provides global access to core game state, utilities, and operations. Scene Management …

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load

SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…

codeAPI Reference
May 12, 2026

s&box LimitsSystem: Spawn and tool limits

LimitsSystem GameObjectSystem API Reference LimitsSystem enforces configurable limits on spawning and tool usage. Maintains a per-player tracked object list pop…

codeAPI Reference
May 12, 2026

s&box INetworkListener: Connection interception

Interface for network connection interception. Implement to accept or reject incoming connections. Methods Usage Implement on a GameObjectSystem or Component to…