s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "client" in codeAPI Reference 16 results closeClear
codeAPI Reference
May 4, 2026

s&box NetworkMode Enum and INetworkListener: Controlling Network Participation

s&box NetworkMode Enum: Controlling How GameObjects Are Networked controls how a participates in the network. Usage NetworkMode.Object The object has an owner (…

codeAPI Reference
May 12, 2026

s&box AmmoInventory: Shared ammo pools

AmmoInventory Component API Reference AmmoInventory stores shared ammo pools on a player, keyed by AmmoResource. Add this component to the player prefab alongsi…

codeAPI Reference
May 12, 2026

s&box MountMetadata: Mount fallback rendering

MountMetadata Component API Reference MountMetadata is attached to mount-spawned props to show a graceful bounding box and hint the player which game it's from …

codeAPI Reference
May 20, 2026

Connection API: Properties, Methods, and Common Multiplayer Patterns

The class represents a network connection (client or server). Used extensively in multiplayer for identifying players, checking permissions, and managing networ…

codeAPI Reference
May 12, 2026

s&box SpeechLayer: NPC speech and subtitles

NPC behavior layer that manages speech state, plays sound files, and renders subtitle text above the NPC's head. Properties Methods Behavior Resolves a random s…

codeAPI Reference
May 12, 2026

s&box ServerSettings: Replicated server-controlled settings

ServerSettings API Reference ServerSettings is a static class for server-controlled settings that are replicated to all clients. Type Signature Example Property…

codeAPI Reference
May 12, 2026

s&box MorphState: Morph value persistence

MorphState Component API Reference MorphState persists morph values on a GameObject so they survive over the network and duplication. Type Signature Properties …

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load

SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…

codeAPI Reference
May 3, 2026

GameManager.Spawn RPC with Ident Parsing

GameManager.Spawn RPC Broadcast RPC for spawning entities from string identifiers with automatic weapon pickup detection. Ident Format - Spawn a prop from asset…

codeAPI Reference
May 12, 2026

s&box TriggerTeleport: Trigger-based teleportation

TriggerTeleport Component API Reference TriggerTeleport is a Component that teleports objects that enter its trigger collider to a target GameObject. Type Signa…

codeAPI Reference
May 4, 2026

s&box Game Static Class: Core Game State and Operations

s&box Game Static Class: Core Game State and Operations The static class provides global access to core game state, utilities, and operations. Scene Management …

codeAPI Reference
May 12, 2026

s&box PointLightEntity: Controllable point light

PointLightEntity Component API Reference PointLightEntity is a controllable point light that can be toggled and configured via player input. It wraps a PointLig…

codeAPI Reference
May 3, 2026

BasePickup with ITriggerListener and ICollisionListener

BasePickup Abstract Class Abstract base for item pickups using trigger and collision detection with host-only consumption. Key Patterns **** — trigger volume pi…

codeAPI Reference
May 4, 2026

s&box ResourceLibrary: Loading and Accessing Game Resources

s&box ResourceLibrary: Loading and Accessing Game Resources (and ) provides access to all loaded resources. Loading Resources ```csharp // Synchronous get (retu…

codeAPI Reference
May 12, 2026

s&box ClientInput: Input scope for controlled objects

Client input scope struct for routing input to controlled objects. Used by ControlSystem to redirect player input during chair/vehicle control. Static Propertie…

codeAPI Reference
May 12, 2026

s&box ICleanupEvents: Cleanup event callbacks

ICleanupEvents API Reference ICleanupEvents is an interface for receiving callbacks when the scene is cleaned up (map reset). Type Signature Method - Called aft…