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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "load" in codeAPI Reference 18 results closeClear
codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load

SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…

codeAPI Reference
May 4, 2026

s&box ResourceLibrary: Loading and Accessing Game Resources

s&box ResourceLibrary: Loading and Accessing Game Resources (and ) provides access to all loaded resources. Loading Resources ```csharp // Synchronous get (retu…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load with metadata and event hooks

SaveSystem API Reference SaveSystem is a GameObjectSystem that captures differences between the current scene state and the original scene, enabling save/load f…

codeAPI Reference
May 12, 2026

s&box ISpawner: Spawner interface

ISpawner Interface API Reference ISpawner describes something that can be spawned into the world. Implementations handle their own preview rendering and spawn l…

codeAPI Reference
May 12, 2026

s&box Global.ISaveEvents: Save/load event callbacks

Global.ISaveEvents Interface API Reference Global.ISaveEvents is an interface for Components that want to listen to SaveSystem events. Implement to receive call…

codeAPI Reference
May 3, 2026

Sandbox.Storage

Sandbox.Storage Save and load player data. Overview Storage provides persistent storage for player data, save games, and settings with automatic Steam Cloud syn…

codeAPI Reference
May 12, 2026

s&box ICookieSource: Cookie persistence interface

ICookieSource API Reference ICookieSource is an interface for components that want to save their properties as cookies (persistent user preferences stored in Ga…

codeAPI Reference
May 3, 2026

Sandbox.GameResource

Sandbox.GameResource Base class for custom asset types. Overview GameResource is the base class for creating custom asset types that appear in the editor with f…

codeAPI Reference
May 4, 2026

s&box NetworkMode Enum and INetworkListener: Controlling Network Participation

s&box NetworkMode Enum: Controlling How GameObjects Are Networked controls how a participates in the network. Usage NetworkMode.Object The object has an owner (…

codeAPI Reference
May 4, 2026

s&box Game Static Class: Core Game State and Operations

s&box Game Static Class: Core Game State and Operations The static class provides global access to core game state, utilities, and operations. Scene Management …

codeAPI Reference
May 3, 2026

Sandbox.Json

Sandbox.Json JSON serialization utilities. Overview Json provides methods for serializing objects to JSON and parsing JSON strings. Serialize Deserialize Parse …

codeAPI Reference
May 12, 2026

s&box BanSystem: Ban list management with persistence

BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…

codeAPI Reference
May 12, 2026

s&box WaterVolume: Buoyancy physics for water volumes

WaterVolume API Reference WaterVolume is a Component that applies buoyancy physics to Rigidbody objects entering a trigger volume. Type Signature Physics Implem…

codeAPI Reference
May 3, 2026

ToolMode Base Class for Toolgun Modes

ToolMode Base Class Abstract base class for creating toolgun modes in s&box. Handles input registration, action dispatch, and HUD rendering. Class Overview Acti…

codeAPI Reference
May 12, 2026

s&box WaterVolume: Water buoyancy

WaterVolume Component API Reference WaterVolume is a Component that applies buoyancy physics to rigidbodies entering a water volume. Implements ITriggerListener…

codeAPI Reference
May 12, 2026

s&box IKillIcon: Kill feed icon interface

IKillIcon API Reference IKillIcon is an interface for components that can display a kill icon in the kill feed or other UI elements. Type Signature Property - T…

codeAPI Reference
May 3, 2026

Sandbox.Log

Sandbox.Log Static logging class for console output. Overview Log messages appear in the editor console, in-game console (press ), and log files. Logging Method…

codeAPI Reference
May 12, 2026

ReloadSoundEntry record struct

ReloadSoundEntry Record Struct Defines a timed sound event to play during s&box weapon reload animations. Properties Time () - Seconds after reload starts to pl…