s&box IToolActionEvents: Tool action callbacks
IToolActionEvents Interface API Reference IToolActionEvents allows listening to tool actions across the scene. Implement this on a Component to receive callback…
Sandbox.Log
Sandbox.Log Static logging class for console output. Overview Log messages appear in the editor console, in-game console (press ), and log files. Logging Method…
Sandbox.ParticleEffect
Sandbox.ParticleEffect Controls particle system playback. Overview ParticleEffect is the root component for playing particle effects (.vpcf files). Setup Playba…
Sandbox.Light
Sandbox.Light Illuminates the scene. Overview Light component adds dynamic lighting to GameObjects. Supports point, spot, and directional lights. Setup Light Ty…
s&box DamageInfo: Extensible Damage Data Class and IDamageable Interface
s&box DamageInfo: Extensible Damage Data Class is a class (not a struct) so it can be subclassed for game-specific damage types. Definition Usage IDamageable In…
s&box IToolActionEvents: Tool action event interface
IToolActionEvents API Reference IToolActionEvents is a scene-wide interface for listening to toolgun actions before and after they execute. Type Signature Actio…
s&box TVEntity: Camera feed display
TVEntity Component API Reference TVEntity is a TV screen entity that displays the feed from a linked CameraEntity. Use the Linker tool to connect a Camera to th…
TraceAttackInfo record struct
TraceAttackInfo Record Struct Information about a trace-based attack in s&box, used to pass attack data through the weapon system. Properties Target () - The Ga…