s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "persistence" in codeAPI Reference 12 results closeClear
codeAPI Reference
May 12, 2026

s&box MorphState: Morph value persistence

MorphState Component API Reference MorphState persists morph values on a GameObject so they survive over the network and duplication. Type Signature Properties …

codeAPI Reference
May 12, 2026

s&box GamePreferences: ConVar-based user settings with attributes

GamePreferences API Reference GamePreferences is a static class for defining user preferences using ConVar attributes with automatic persistence. Type Signature…

codeAPI Reference
May 12, 2026

s&box BanSystem: Ban list management with persistence

BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…

codeAPI Reference
May 12, 2026

s&box BanSystem: Player ban management

BanSystem GameObjectSystem API Reference BanSystem holds a banlist and can ban users. Implements INetworkListener to reject banned connections. Bans are persist…

codeAPI Reference
May 12, 2026

s&box ICookieSource: Cookie persistence interface

ICookieSource API Reference ICookieSource is an interface for components that want to save their properties as cookies (persistent user preferences stored in Ga…

codeAPI Reference
May 12, 2026

s&box PhysicalProperties: Physical property persistence

PhysicalProperties Component API Reference PhysicalProperties is a Component that persists physical properties (mass, gravity, health) across duplication and ne…

codeAPI Reference
May 3, 2026

Sandbox.Storage

Sandbox.Storage Save and load player data. Overview Storage provides persistent storage for player data, save games, and settings with automatic Steam Cloud syn…

codeAPI Reference
May 4, 2026

s&box Game Static Class: Core Game State and Operations

s&box Game Static Class: Core Game State and Operations The static class provides global access to core game state, utilities, and operations. Scene Management …

codeAPI Reference
May 3, 2026

ToolMode Base Class for Toolgun Modes

ToolMode Base Class Abstract base class for creating toolgun modes in s&box. Handles input registration, action dispatch, and HUD rendering. Class Overview Acti…

codeAPI Reference
May 3, 2026

PlayerData Component for Stats and Respawn

PlayerData Component Persistent player data component tracking stats (kills, deaths), respawn state, and providing connection lookup. Key Properties Connection …

codeAPI Reference
May 12, 2026

s&box Global.ISaveEvents: Save/load event callbacks

Global.ISaveEvents Interface API Reference Global.ISaveEvents is an interface for Components that want to listen to SaveSystem events. Implement to receive call…

codeAPI Reference
May 12, 2026

s&box SaveSystem: Scene save/load

SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…