Sandbox.Json
Sandbox.Json JSON serialization utilities. Overview Json provides methods for serializing objects to JSON and parsing JSON strings. Serialize Deserialize Parse …
s&box ICookieSource: Cookie persistence interface
ICookieSource API Reference ICookieSource is an interface for components that want to save their properties as cookies (persistent user preferences stored in Ga…
s&box Global.ISaveEvents: Save/load event callbacks
Global.ISaveEvents Interface API Reference Global.ISaveEvents is an interface for Components that want to listen to SaveSystem events. Implement to receive call…
s&box Ownable: Ownership tracking component
Ownable Component API Reference Ownable is a Component that tracks which Connection (player) spawned a GameObject, enabling prop protection and ownership checks…
s&box PhysicalProperties: Physical property persistence
PhysicalProperties Component API Reference PhysicalProperties is a Component that persists physical properties (mass, gravity, health) across duplication and ne…
Sandbox.Storage
Sandbox.Storage Save and load player data. Overview Storage provides persistent storage for player data, save games, and settings with automatic Steam Cloud syn…
s&box SaveSystem: Scene save/load
SaveSystem GameObjectSystem API Reference SaveSystem is a saving/loading system that captures the differences between the current scene state and the original s…
s&box MorphState: Morph value persistence
MorphState Component API Reference MorphState persists morph values on a GameObject so they survive over the network and duplication. Type Signature Properties …
Sandbox.GameResource
Sandbox.GameResource Base class for custom asset types. Overview GameResource is the base class for creating custom asset types that appear in the editor with f…
s&box ResourceLibrary: Loading and Accessing Game Resources
s&box ResourceLibrary: Loading and Accessing Game Resources (and ) provides access to all loaded resources. Loading Resources ```csharp // Synchronous get (retu…