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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "stats" in codeAPI Reference 9 results closeClear
codeAPI Reference
May 3, 2026

PlayerData Component for Stats and Respawn

PlayerData Component Persistent player data component tracking stats (kills, deaths), respawn state, and providing connection lookup. Key Properties Connection …

codeAPI Reference
May 12, 2026

s&box PlayerFallDamage: Fall damage component

PlayerFallDamage Component API Reference PlayerFallDamage is a Component that applies fall damage to the player when they land. It implements Local.IPlayerEvent…

codeAPI Reference
May 12, 2026

s&box IKillSource: Kill feed attacker interface

IKillSource Interface API Reference IKillSource is an interface for Components that can appear as an attacker in the kill feed. Implement on Player, Npc, explos…

codeAPI Reference
May 3, 2026

BaseConstraintToolMode for Constraint Tools

BaseConstraintToolMode Abstract Class Base class for two-stage constraint tools (weld, rope, elastic, etc.) with selection point handling. Class Overview Contro…

codeAPI Reference
May 12, 2026

s&box ScientistNpc: Fear-based NPC

ScientistNpc Class API Reference ScientistNpc is an NPC with a fear system that flees when damaged. When not afraid, wanders or inspects nearby props. Implement…

codeAPI Reference
May 3, 2026

GameManager.Spawn RPC with Ident Parsing

GameManager.Spawn RPC Broadcast RPC for spawning entities from string identifiers with automatic weapon pickup detection. Ident Format - Spawn a prop from asset…

codeAPI Reference
May 12, 2026

s&box IToolActionEvents: Tool action callbacks

IToolActionEvents Interface API Reference IToolActionEvents allows listening to tool actions across the scene. Implement this on a Component to receive callback…

codeAPI Reference
May 3, 2026

ToolMode Base Class for Toolgun Modes

ToolMode Base Class Abstract base class for creating toolgun modes in s&box. Handles input registration, action dispatch, and HUD rendering. Class Overview Acti…

codeAPI Reference
May 3, 2026

LinkedGameObjectBuilder for Finding Connected Objects

LinkedGameObjectBuilder Utility class for building a set of connected GameObjects by traversing physics joints, constraints, and manual links. Class Definition …