s&box BanSystem: Player ban management
BanSystem GameObjectSystem API Reference BanSystem holds a banlist and can ban users. Implements INetworkListener to reject banned connections. Bans are persist…
s&box BanSystem: Ban list management with persistence
BanSystem API Reference BanSystem is a GameObjectSystem that manages a ban list with LocalData persistence and connection blocking. Type Signature Key Methods -…
Connection API: Properties, Methods, and Common Multiplayer Patterns
The class represents a network connection (client or server). Used extensively in multiplayer for identifying players, checking permissions, and managing networ…
Sandbox.Storage
Sandbox.Storage Save and load player data. Overview Storage provides persistent storage for player data, save games, and settings with automatic Steam Cloud syn…
s&box IKillSource: Kill feed attacker interface
IKillSource Interface API Reference IKillSource is an interface for Components that can appear as an attacker in the kill feed. Implement on Player, Npc, explos…