s&box TriggerTeleport: Trigger-based teleportation
TriggerTeleport Component API Reference TriggerTeleport is a Component that teleports objects that enter its trigger collider to a target GameObject. Type Signa…
s&box INetworkListener: Connection interception
Interface for network connection interception. Implement to accept or reject incoming connections. Methods Usage Implement on a GameObjectSystem or Component to…
ToolMode SelectionPoint and Trace Helpers
ToolMode.SelectionPoint and Trace Helpers Helper methods and data structures for toolgun selection and placement. SelectionPoint Struct Trace Methods Placement …
LinkedGameObjectBuilder for Finding Connected Objects
LinkedGameObjectBuilder Utility class for building a set of connected GameObjects by traversing physics joints, constraints, and manual links. Class Definition …
BaseConstraintToolMode for Constraint Tools
BaseConstraintToolMode Abstract Class Base class for two-stage constraint tools (weld, rope, elastic, etc.) with selection point handling. Class Overview Contro…
s&box ScriptedEmitter: Particle emitter GameResource
ScriptedEmitter GameResource API Reference ScriptedEmitter is a GameResource that defines a particle/VFX emitter with a prefab, used for spawning visual effects…
s&box IKillIcon: Kill feed icon interface
IKillIcon API Reference IKillIcon is an interface for components that can display a kill icon in the kill feed or other UI elements. Type Signature Property - T…
s&box IToolInfo: Tool information display interface
IToolInfo API Reference IToolInfo is an interface for providing tool information display in the UI, such as in the spawn menu or tool selector. Type Signature P…
s&box SoundHandle: Full Audio Playback Control API
s&box SoundHandle: Full Audio Playback Control API is returned by and gives full control over a playing sound. Playing Sounds SoundHandle Properties Stopping St…
s&box ManualLink: Logical link component
ManualLink Component API Reference ManualLink is a Component that creates a non-physics logical link between two GameObjects, used by the Linker tool to group u…
s&box Global.ISpawnEvents: Spawn event callbacks
Global.ISpawnEvents Interface API Reference Global.ISpawnEvents is an interface for Components that want to listen to spawn events across the scene. Implement t…
ToolMode Base Class for Toolgun Modes
ToolMode Base Class Abstract base class for creating toolgun modes in s&box. Handles input registration, action dispatch, and HUD rendering. Class Overview Acti…
s&box SelfCollisionSound: Single-surface collision sounds
SelfCollisionSound Component API Reference SelfCollisionSound is a Component that plays collision sounds only from this object's surface, preventing duplicate s…