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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "Code" in terminalCode Example 26 results closeClear
terminalCode Example
May 5, 2026

Particle Effect system — emitters, manual emission, and custom controllers

Particle Effect System s&box particles are CPU-simulated and fully programmable. A particle system is built from three component types on the same GameObject: (…

terminalCode Example
May 5, 2026

Spatial audio components — SoundPoint, SoundBox, SoundscapeTrigger, DspVolume, and AudioListener

Spatial Audio Components s&box provides several components for placing audio in the world. All are alternatives to for persistent, positioned audio sources. Sou…

terminalCode Example
May 5, 2026

EnvmapProbe — local reflection captures with Static, Dynamic, and OnDemand modes

EnvmapProbe — Reflection Captures in s&box is a built-in s&box component that captures a cubemap at its world position for local specular reflections. The engin…

terminalCode Example
May 5, 2026

ConVar and ConCmd — console variables and commands with flags and game settings

ConVar and ConCmd — Console Variables and Commands and are s&box attributes for exposing variables and commands to the developer console. Console Commands Conso…

terminalCode Example
May 5, 2026

VirtualGrid — efficiently rendering large scrollable lists in s&box UI

VirtualGrid — Efficiently Rendering Large Lists in UI is a s&box UI panel that virtualizes a large collection — only the visible cells are created in the DOM. S…

terminalCode Example
May 3, 2026

Prefab Spawning and Cloning

Prefab Spawning and Cloning Prefabs are reusable GameObject templates that can be instantiated at runtime. Creating Prefabs Create a GameObject in the scene wit…