s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "string" in terminalCode Example 37 results closeClear
terminalCode Example
May 3, 2026

Leaderboards API

Implement leaderboards using s&box Services API. Submitting Scores Reading Leaderboards Leaderboard Entry Properties Web API Access Query leaderboards from exte…

terminalCode Example
May 5, 2026

Custom GameResource assets — defining asset types with ResourceLibrary and PostLoad registry

Custom GameResource Assets lets you define your own asset types with a custom file extension, inspector UI, and hot-reload support. Assets are JSON files under …

terminalCode Example
May 4, 2026

Sandbox: Duplicator tool — copy, paste, and save contraptions with DuplicationData

Duplicator Tool — Copy, Paste, and Save Contraptions The Duplicator tool copies a contraption (a connected graph of GameObjects) to JSON and pastes it back. It …

terminalCode Example
May 3, 2026

Razor Panel Structure and Syntax

Razor Panel Structure s&box uses Razor syntax for UI panels with files and optional stylesheets. Basic Panel Component File Structure The Element The element is…

terminalCode Example
May 5, 2026

Async tasks in s&box — coroutines, parallel tasks, and frame-by-frame animation

Async Tasks in s&box Components s&box async tasks run on the main thread — they behave like coroutines. Use to yield one frame, to wait, and to run tasks in par…

terminalCode Example
May 12, 2026

s&box achievement unlocking with Rpc.FilterInclude targeting

s&box Achievement Unlocking with Rpc.FilterInclude This example shows achievement unlocking using s&box's Services.Achievements, Services.Stats, and Rpc.FilterI…

terminalCode Example
May 3, 2026

Playing Sounds

Playing Sounds in s&box s&box provides both 2D and 3D sound playback through code and components. Quick Sound Playback Sound Handle Store the handle to control …

terminalCode Example
May 3, 2026

Stats API

Track player statistics with the Stats service. Recording Stats Reading Stats Stat Types Batching Stats are automatically batched and sent periodically. Call as…

terminalCode Example
May 3, 2026

BaseWeapon and BaseCarryable Weapon Framework

BaseWeapon and BaseCarryable - Weapon Framework Base classes for creating weapons in s&box. Provides ammo management, view/world models, and input handling. Bas…

terminalCode Example
May 3, 2026

Achievements and Services

s&box provides built-in services for achievements, stats, and leaderboards. Achievements Unlock an Achievement Achievement Types Stat-based - Auto-unlock when s…

terminalCode Example
May 18, 2026

Randomized Clothing for NPC Citizens using Dresser.Randomize() on Prefabs

Overview This demonstrates how to create NPC citizen prefabs with randomized clothing using the built-in component. Each time the prefab spawns or is enabled, i…

terminalCode Example
May 4, 2026

Sandbox: UndoSystem — per-player undo stack with bounded history (128 steps)

UndoSystem — Per-Player Undo Stack The is a that maintains a per-player undo stack. Each entry holds a set of s that get destroyed when the undo is triggered. U…

terminalCode Example
May 4, 2026

Sandbox: BaseCarryable — unified AimRay, WeaponModel resolution, and seat-aware damage

BaseCarryable — Unified Weapon Base with AimRay and Seat Support is the root class for all holdable items. It handles viewmodel/worldmodel management, a unified…

terminalCode Example
May 12, 2026

CleanupSystem: Map reset and baseline restoration

CleanupSystem: Map Reset and Baseline Restoration This example shows the CleanupSystem which tracks the baseline scene state and allows resetting the map to its…

terminalCode Example
May 5, 2026

EnvmapProbe — local reflection captures with Static, Dynamic, and OnDemand modes

EnvmapProbe — Reflection Captures in s&box is a built-in s&box component that captures a cubemap at its world position for local specular reflections. The engin…

terminalCode Example
May 3, 2026

DynamiteEntity Explosive Entity Pattern

DynamiteEntity - Simple Explosive Entity A simple explosive entity that can be triggered via damage or player input. Demonstrates , , and prefab cloning pattern…

terminalCode Example
May 3, 2026

Storage (UGC)

Manage user-generated content, save games, and player creations. Creating Entries Entry Properties Reading Files Listing Entries Deleting Entries Steam Workshop…