s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "Effects" in terminalCode Example 12 results closeClear
terminalCode Example
May 12, 2026

CameraNoiseSystem example: Camera effects

CameraNoiseSystem Example: Camera Effects CameraNoiseSystem is a GameObjectSystem that applies temporary camera effects (shake, noise, etc.) by implementing ICa…

terminalCode Example
May 4, 2026

Sandbox: CameraNoiseSystem — screen shake, punch, and recoil with ICameraSetup

CameraNoiseSystem — Screen Shake, Punch, and Recoil Effects is a that implements to apply camera noise effects (shake, punch, recoil) each frame. Effects are in…

terminalCode Example
May 5, 2026

Particle Effect system — emitters, manual emission, and custom controllers

Particle Effect System s&box particles are CPU-simulated and fully programmable. A particle system is built from three component types on the same GameObject: (…

terminalCode Example
May 5, 2026

BeamEffect — laser and energy beams between two points

BeamEffect — Laser and Energy Beams renders a beam between two points in the world. Use it for lasers, electricity, tractor beams, or any line-based visual effe…

terminalCode Example
May 5, 2026

Spatial audio components — SoundPoint, SoundBox, SoundscapeTrigger, DspVolume, and AudioListener

Spatial Audio Components s&box provides several components for placing audio in the world. All are alternatives to for persistent, positioned audio sources. Sou…

terminalCode Example
May 5, 2026

Post-processing and camera setup — CameraComponent, PostProcessVolume, Bloom, DoF, and Film Grain

Post-Processing and Camera Setup CameraComponent Orthographic Camera Multiple Cameras (Priority) Higher priority renders on top. Use for split-screen, minimaps,…

terminalCode Example
May 12, 2026

IPlayerControllable example: ThrusterEntity

IPlayerControllable Example: ThrusterEntity ThrusterEntity demonstrates how to implement IPlayerControllable for a thruster that responds to player input while …

terminalCode Example
May 3, 2026

Physics Tracing Code Examples

Physics Tracing Code Examples Raycast and shape trace examples using — the builder pattern for physics queries. TraceResult Properties Builder Pattern Methods

terminalCode Example
May 4, 2026

Sandbox: Physgun — grab, freeze, launch, and pull mechanics

Physgun — Grab, Freeze, Launch, and Pull Mechanics The Physgun () is a that lets players grab, move, freeze, and launch physics objects. It uses a struct to tra…

terminalCode Example
May 4, 2026

Sandbox: ThrusterEntity and WheelEntity — contraption propulsion with ClientInput bindings

ThrusterEntity and WheelEntity — Contraption Propulsion Components Both and implement and use properties so players can bind them to keys from a vehicle seat. T…

terminalCode Example
May 5, 2026

SpawnPoint and TriggerHurt — spawn locations and damage trigger volumes

SpawnPoint and TriggerHurt in s&box SpawnPoint is a built-in s&box component that marks a world location for player or NPC spawning. uses to find valid spawn lo…

terminalCode Example
May 3, 2026

Controller Input

Handle gamepad/controller input in s&box. Detecting Controllers Analog Inputs Auto-Mapped Input Haptics/Rumble Motion Controls Local Multiplayer