s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "clone" in terminalCode Example 8 results closeClear
terminalCode Example
May 3, 2026

Prefab Spawning and Cloning

Prefab Spawning and Cloning Prefabs are reusable GameObject templates that can be instantiated at runtime. Creating Prefabs Create a GameObject in the scene wit…

terminalCode Example
May 4, 2026

Sandbox: Stacker tool — duplicate objects in a line or arc with StackAlignMode

Stacker Tool — Duplicate Objects in a Line or Arc The Stacker tool clones a selected object N times along a configurable axis with optional rotation and gap. It…

terminalCode Example
May 3, 2026

DynamiteEntity Explosive Entity Pattern

DynamiteEntity - Simple Explosive Entity A simple explosive entity that can be triggered via damage or player input. Demonstrates , , and prefab cloning pattern…

terminalCode Example
May 4, 2026

Sandbox: ThrusterEntity and WheelEntity — contraption propulsion with ClientInput bindings

ThrusterEntity and WheelEntity — Contraption Propulsion Components Both and implement and use properties so players can bind them to keys from a vehicle seat. T…

terminalCode Example
May 4, 2026

Sandbox: BaseCarryable — unified AimRay, WeaponModel resolution, and seat-aware damage

BaseCarryable — Unified Weapon Base with AimRay and Seat Support is the root class for all holdable items. It handles viewmodel/worldmodel management, a unified…

terminalCode Example
May 4, 2026

Sandbox: Player spawn flow with PlayerData, events, and NetworkSpawn

Player Spawn Flow in s&box Sandbox The Sandbox game uses a (a ) to handle player connections and spawning. Here's the full pattern: GameManager spawns players o…

terminalCode Example
May 10, 2026

Reusable World-Space Interaction Prompt Framework

A small, compartmentalized interaction framework can be built from three pieces: : the base component placed on objects the player can use. : the player-side ra…

terminalCode Example
May 11, 2026

UIDecal Component - Render Razor UI as a Decal

A Render Component for s&box that allows you to project Razor UI onto surfaces as a Decal. Great for sticking UI onto rounded walls, curved surfaces, or any geo…