s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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terminalCode Example
May 3, 2026

Physics Tracing Code Examples

Physics Tracing Code Examples Raycast and shape trace examples using — the builder pattern for physics queries. TraceResult Properties Builder Pattern Methods

terminalCode Example
May 4, 2026

Sandbox: BaseCarryable — unified AimRay, WeaponModel resolution, and seat-aware damage

BaseCarryable — Unified Weapon Base with AimRay and Seat Support is the root class for all holdable items. It handles viewmodel/worldmodel management, a unified…

terminalCode Example
May 5, 2026

Custom editor tools — EditorTool, Gizmo drawing, scene tracing, and overlay UI

Custom Editor Tools Editor tools appear in the s&box toolbar and let you build scene editing workflows — painting, placement, custom gizmos. They must live in a…

terminalCode Example
May 5, 2026

DebugOverlay — in-game visualization for spheres, lines, text, and traces

DebugOverlay — In-Editor and In-Game Visualization draws shapes, text, and traces in the world for debugging. All draws are temporary and disappear after a spec…

terminalCode Example
May 3, 2026

Rigidbody Physics

The component enables physics simulation on GameObjects. Basic Usage Rigidbody Properties Forces Collision Detection Wake/Sleep Spawn with Velocity

terminalCode Example
May 4, 2026

Sandbox: CameraNoiseSystem — screen shake, punch, and recoil with ICameraSetup

CameraNoiseSystem — Screen Shake, Punch, and Recoil Effects is a that implements to apply camera noise effects (shake, punch, recoil) each frame. Effects are in…

terminalCode Example
May 5, 2026

RadiusDamage — explosion area damage with IDamageable, occlusion, and physics force

RadiusDamage Component is a built-in s&box component that applies damage to all objects within a sphere. It integrates with the system and can apply outward phy…

terminalCode Example
May 5, 2026

Decal component — projecting bullet holes, scorch marks, and surface details

Decal Component — Projecting Surface Marks projects a texture onto surfaces in the world. Use it for bullet holes, blood splats, scorch marks, graffiti, and any…

terminalCode Example
May 4, 2026

Sandbox: NPC system — Schedule, Task, and Layer architecture

NPC System — Schedule, Task, and Layer Architecture The Sandbox NPC system uses a layered architecture: Layers handle continuous behaviours (navigation, senses,…

terminalCode Example
May 4, 2026

Sandbox: BaseBulletWeapon — hitscan shooting with BulletConfiguration, recoil, and IronSightsWeapon

BaseBulletWeapon — Hitscan Shooting with Recoil and Camera Noise extends and implements hitscan bullet firing with configurable aim cone, recoil, and camera noi…