s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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terminalCode Example
May 4, 2026

Sandbox: BaseCarryable — unified AimRay, WeaponModel resolution, and seat-aware damage

BaseCarryable — Unified Weapon Base with AimRay and Seat Support is the root class for all holdable items. It handles viewmodel/worldmodel management, a unified…

terminalCode Example
May 4, 2026

Sandbox: ToolMode system — creating custom Tool Gun modes

ToolMode System — Creating Custom Tool Gun Modes is the base class for all Tool Gun tools in Sandbox. Tools are components on the Toolgun and are enabled/disabl…

terminalCode Example
May 5, 2026

RadiusDamage — explosion area damage with IDamageable, occlusion, and physics force

RadiusDamage Component is a built-in s&box component that applies damage to all objects within a sphere. It integrates with the system and can apply outward phy…

terminalCode Example
May 5, 2026

SpawnPoint and TriggerHurt — spawn locations and damage trigger volumes

SpawnPoint and TriggerHurt in s&box SpawnPoint is a built-in s&box component that marks a world location for player or NPC spawning. uses to find valid spawn lo…

terminalCode Example
May 5, 2026

ConVar and ConCmd — console variables and commands with flags and game settings

ConVar and ConCmd — Console Variables and Commands and are s&box attributes for exposing variables and commands to the developer console. Console Commands Conso…