s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "materials" in terminalCode Example 9 results closeClear
terminalCode Example
May 3, 2026

Working with Models and Rendering

Guide to displaying 3D models in s&box. ModelRenderer Component Loading Models SkinnedMeshRenderer (Animated Models) Dynamic Model Creation LODs (Level of Detai…

terminalCode Example
May 3, 2026

Physics Tracing Code Examples

Physics Tracing Code Examples Raycast and shape trace examples using — the builder pattern for physics queries. TraceResult Properties Builder Pattern Methods

terminalCode Example
May 4, 2026

Sandbox: ISpawner interface — custom spawner pattern with ISpawnEvents

ISpawner Interface — Custom Spawner Pattern The interface defines the contract for anything that can be spawned via the spawn menu. Implementations include , , …

terminalCode Example
May 5, 2026

Collider types — Box, Sphere, Capsule, Model, Hull, Plane, and Trigger volumes

Collider Types s&box provides several collider components for physics shapes. All colliders can be set as triggers (no physical response, just overlap detection…

terminalCode Example
May 3, 2026

NPC Ragdoll Creation with Clothing Preservation

NPC Ragdoll Creation with Clothing Pattern for creating ragdolls from NPCs including clothing preservation and bone merging. Key APIs **** — copies model, mater…

terminalCode Example
May 5, 2026

Decal component — projecting bullet holes, scorch marks, and surface details

Decal Component — Projecting Surface Marks projects a texture onto surfaces in the world. Use it for bullet holes, blood splats, scorch marks, graffiti, and any…

terminalCode Example
May 5, 2026

Custom GameResource assets — defining asset types with ResourceLibrary and PostLoad registry

Custom GameResource Assets lets you define your own asset types with a custom file extension, inspector UI, and hot-reload support. Assets are JSON files under …

terminalCode Example
May 3, 2026

Rigidbody Physics

The component enables physics simulation on GameObjects. Basic Usage Rigidbody Properties Forces Collision Detection Wake/Sleep Spawn with Velocity

terminalCode Example
May 5, 2026

Custom editor tools — EditorTool, Gizmo drawing, scene tracing, and overlay UI

Custom Editor Tools Editor tools appear in the s&box toolbar and let you build scene editing workflows — painting, placement, custom gizmos. They must live in a…