s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "yaw" in terminalCode Example 6 results closeClear
terminalCode Example
May 5, 2026

Math types — Vector3, Rotation, Angles, Transform, TimeSince, and BBox

Math Types — Vector3, Rotation, Angles, and Transform s&box uses its own math types. Here's a practical reference for the ones you'll use constantly. Vector3 Ro…

terminalCode Example
May 3, 2026

Input Handling Code Examples

Input Handling Code Examples Comprehensive input examples covering buttons, analog sticks, mouse, controller, and VR input. Default Input Actions

terminalCode Example
May 4, 2026

Sandbox: Duplicator tool — copy, paste, and save contraptions with DuplicationData

Duplicator Tool — Copy, Paste, and Save Contraptions The Duplicator tool copies a contraption (a connected graph of GameObjects) to JSON and pastes it back. It …

terminalCode Example
May 5, 2026

Scene lighting setup — DirectionalLight, PointLight, SpotLight, SkyBox, AmbientLight, and Fog

Scene Lighting Setup s&box lighting is built from components. A typical scene needs a directional light (sun), ambient light, and a skybox. Directional Light (S…

terminalCode Example
May 4, 2026

Sandbox: BaseBulletWeapon — hitscan shooting with BulletConfiguration, recoil, and IronSightsWeapon

BaseBulletWeapon — Hitscan Shooting with Recoil and Camera Noise extends and implements hitscan bullet firing with configurable aim cone, recoil, and camera noi…

terminalCode Example
May 3, 2026

Physgun Grab State with Permission Checks

Physgun Grab State Pattern Implementation pattern for physgun object grabbing with ownership checks and IPhysgunEvent permissions. Key Features Sync'd GrabState…