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May 5, 2026
Common s&box component gotchas — physics, networking, scene, and rendering pitfalls
Common s&box Component Gotchas Practical pitfalls that catch most new s&box developers. Physics Rigidbody + CharacterController on the same GO — don't do it. Th…
groupsCommunity
May 3, 2026
Common Pitfalls and How to Avoid Them
s&box Common Pitfalls and How to Avoid Them Community-compiled list of frequently encountered issues and their solutions, based on Discord support channels and …
groupsCommunity
May 5, 2026
s&box networking gotchas — IsProxy, Sync, Authority, NetworkSpawn, and culling
s&box Networking Gotchas Common mistakes when building multiplayer games in s&box. IsProxy vs IsAuthority is true on all clients that don't own the object. Alwa…