s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "display" in menu_bookDocumentation 31 results closeClear
menu_bookDocumentation
May 4, 2026

DisplayInfo: Querying s&box Type and Member Metadata (Title, Icon, Group, Tags)

DisplayInfo: Querying s&box Type and Member Metadata is an s&box struct that aggregates all display-related metadata from attributes on a type or member. The ed…

menu_bookDocumentation
May 3, 2026

Property Attributes for Editor Inspector

Property Attributes for Editor Inspector Property attributes customize how fields appear and behave in the s&box editor inspector. Organization Attributes Visib…

menu_bookDocumentation
May 12, 2026

s&box DupeCategory: Workshop duper categories

s&box DupeCategory Enum DupeCategory is an enum used to categorize workshop dupes for filtering and browsing. Each category has an associated icon for UI displa…

menu_bookDocumentation
May 12, 2026

Steam filtering API for user content sanitization

Steam Filtering API in s&box s&box provides Steam filtering APIs to sanitize user-generated content like names and chat messages. This helps prevent profanity, …

menu_bookDocumentation
May 20, 2026

Platform Chat: Built-in Text Chat with IChatEvent Filtering

s&box includes a built-in platform chat system for multiplayer games. Messages are routed through the host, validated, filtered via Steam's text filter, and dis…

menu_bookDocumentation
May 20, 2026

UI Style Properties: CSS Reference with Custom Pseudo-Classes and Sound Events

s&box UI styling follows web CSS conventions with some differences. Everything is flex by default. Key custom properties include / for hover/click sounds, , and…

menu_bookDocumentation
May 12, 2026

BuildHash pattern for Razor panel optimization

BuildHash Pattern for Razor Panel Optimization BuildHash is a method you can override in Razor panels to prevent unnecessary rebuilds when the underlying state …

menu_bookDocumentation
May 20, 2026

Property Attributes: Inspector Customization for Components and Assets

Property attributes control how Component properties appear in the s&box editor/inspector. They work on both Components and GameResource properties. Layout and …

menu_bookDocumentation
May 4, 2026

Inspector Attributes: Group, Title, Icon, Range, InfoBox, Feature, and More

Inspector Attributes: Controlling How Properties Appear in the Editor s&box provides a rich set of attributes to control how component properties appear in the …

menu_bookDocumentation
May 12, 2026

s&box LocalProps: Built-in prop definitions

LocalProps Static Class LocalProps is a static class that defines hardcoded models that ship with the game and are not available on the workshop. These models a…

menu_bookDocumentation
May 3, 2026

Editor Tools

Editor Tools Create custom tools for the s&box editor. Creating a Tool Scene Access Gizmo Drawing Preventing Selection Overlay UI Editor Project Setup Tools mus…

menu_bookDocumentation
May 5, 2026

Razor Panels - s&box Documentation

Official s&box documentation for Razor Panels - the UI layout system. Razor Panels use a familiar HTML-like syntax with C# code-behind for building game interfa…

menu_bookDocumentation
May 4, 2026

SyncFlags.Interpolate: How Networked Property Interpolation Works — Supported Types, InterpolationBuffer, and Delay

SyncFlags.Interpolate: How Networked Property Interpolation Works When is applied to a property, proxy clients receive a smoothed value between network ticks ra…

menu_bookDocumentation
May 4, 2026

Connection Class: Local, Host, All, Find, Permissions, Kicking, and Visibility Origins

Connection Class: Local, Host, All, Find, and Permissions represents a network connection to a player. It's the primary way to identify and interact with player…

menu_bookDocumentation
May 12, 2026

s&box DupeMovement: Duper movement types

s&box DupeMovement Enum DupeMovement is an enum that describes the type of movement a duper contraption is designed for. This metadata helps users understand ho…

menu_bookDocumentation
May 12, 2026

s&box PostProcessGroup: Post-process categories

PostProcessGroup Enum Documentation PostProcessGroup is an enum that categorizes post-processing effects for organization in the spawn menu and asset browser. I…

menu_bookDocumentation
May 20, 2026

HudPainter: Immediate-Mode HUD Drawing in s&box

Each has a property (HudPainter) for immediate-mode drawing onto the screen. More efficient than UI panels since there's no layout, stylesheets, or interactivit…

menu_bookDocumentation
May 20, 2026

Localization: Multi-Language Token System for UI Text

s&box supports localization via JSON token files. Any displayed string beginning with is treated as a localization token and automatically replaced with the use…

menu_bookDocumentation
May 20, 2026

Achievements: Score-Based and Stat-Based Player Unlocks

s&box achievements allow players to unlock rewards with configurable scores. The API lives in . Score Each achievement has a score (5-100). Low values for easy …

menu_bookDocumentation
May 20, 2026

Platform Chat - Built-in Multiplayer Text Chat System

Built-in text chat for multiplayer games. Messages are routed through the host, validated, filtered, and displayed via the standard overlay UI - no game code re…