menu_bookDocumentation
May 20, 2026
RPC Messages: Broadcast, Owner, Host with Filtering and Caller Info
Components can contain RPCs — functions that when called locally, are also called remotely. Supported RPC argument types are the same as Sync properties. Basic …
menu_bookDocumentation
May 20, 2026
GameObject: Transform, Tags, Children, and Components
A represents an object in the scene world. It contains a Transform, Tags, Children, and Components. Transform Represents where the GameObject is in the scene — …
menu_bookDocumentation
May 20, 2026
RPC Messages: Remote Procedure Calls with Broadcast, Owner, and Host Targets
Components can contain RPCs (Remote Procedure Calls). An RPC is a function that when called, is also called remotely on other clients. Broadcast RPC makes a fun…
menu_bookDocumentation
May 4, 2026
Scene.Push(), BatchGroup(), FindInPhysics, and FindAllWithTag — Scene Context Management
Scene.Push() and Scene.BatchGroup(): Scene Context Management Scene.Push() makes a scene the active scene for the duration of a scope. This is required when cre…