menu_bookDocumentation
May 20, 2026
PlayerController: Built-in First/Third Person Controller with Physics, Input, and Camera
The PlayerController component is a first and third person player controller built into s&box. It is physics-based (a special RigidBody) with built-in input, ca…
menu_bookDocumentation
May 20, 2026
Animation System: Animgraph, Skeletal Animation, IK, and Ragdolls
s&box uses Valve's Animgraph system for character animation, providing a powerful node-based animation state machine. Key Features Animgraph — node-based animat…
menu_bookDocumentation
May 20, 2026
PlayerController: Physics-Based Character with Events Interface
The component is a physics-based first/third person player controller. Add it to a scene and be running around with no programming required. Core Features Physi…
menu_bookDocumentation
May 4, 2026
Joint Components: HingeJoint Motor Modes, BreakForce, Body Resolution, and Joint Creation Timing
Joint Components: HingeJoint, FixedJoint, and the Joint Base Class s&box provides physics joint components for constraining physics bodies. All joints extend th…