s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "entities" in menu_bookDocumentation 54 results closeClear
menu_bookDocumentation
May 5, 2026

Animation - s&box Documentation

Animation s&box supports skeletal animation for characters and objects. Animate models using imported animations, blend between states, and control playback fro…

menu_bookDocumentation
May 5, 2026

Your First Project - s&box Documentation

Your First Project Creating Game Objects In s&box, everything in your scene is a GameObject. GameObjects can have Components attached to them that provide funct…

menu_bookDocumentation
May 5, 2026

ActionGraph Component Actions - s&box Documentation

ActionGraph Component Actions Add ActionGraph behavior directly to GameObjects using the ActionGraph component. Component Actions The ActionGraph component lets…

menu_bookDocumentation
May 5, 2026

Making a Hat - s&box Clothing Documentation

Making a Hat Step-by-step guide to creating hat clothing for the Citizen character. Making Hats / Headwear Hats are worn on the head and don't need to deform wi…

menu_bookDocumentation
May 5, 2026

Explore the Engine - s&box Documentation

Explore the Engine Learn how s&box works by exploring the testbed and understanding the core concepts. Play Testbed Start s&box (not the editor) and find the ga…

menu_bookDocumentation
May 5, 2026

Publishing Clothing - s&box Clothing Documentation

Publishing Clothing Publish clothing assets to sbox.game for players to use. Setting up your .Clothing File Create a clothing definition asset: Right-click in A…

menu_bookDocumentation
May 20, 2026

Networked Objects: Spawning, Network Modes, and Interpolation

Any GameObject can become networked by calling . It will then be sent to all clients and can have Sync Properties and RPC Messages. Spawning a Networked Object …

menu_bookDocumentation
May 5, 2026

Download & Install - s&box Documentation

Download & Install Install Purchase s&box on Steam Install it via your Steam Library Launch s&box Launch After launching s&box, you will be presented with a men…

menu_bookDocumentation
May 20, 2026

Network Ownership: Transfer, IsProxy, and Orphaned Modes

Networked GameObjects can be owned by a connection. The owner simulates the object — controlling its position and sync properties. Unowned objects are simulated…

menu_bookDocumentation
May 5, 2026

Achievements - s&box Services Documentation

Achievements s&box provides an achievements system that integrates with Steam. Achievements can be unlocked automatically based on stats or manually via code. S…

menu_bookDocumentation
May 5, 2026

GameObject - s&box Documentation

GameObject A GameObject is the fundamental building block of scenes in s&box. GameObjects have a transform (position, rotation, scale), can have parents and chi…

menu_bookDocumentation
May 5, 2026

System Requirements - s&box Documentation

System Requirements Recommended OS: Windows 10 or Windows 11 Processor: Quad-core processor Memory: 16 GB RAM Graphics: NVIDIA GTX 1060 or AMD RX 580 Storage: 5…

menu_bookDocumentation
May 5, 2026

Prefabs - s&box Documentation

Prefabs Prefabs are reusable GameObject templates that allow you to create consistent, repeatable objects across your game. You create a prefab asset from a Gam…

menu_bookDocumentation
May 5, 2026

Tracing - s&box Physics Documentation

Tracing Tracing (raycasting) is the primary way to query the physics world in s&box. It allows you to cast rays or shapes through the scene to find collisions w…