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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "world" in menu_bookDocumentation 64 results closeClear
menu_bookDocumentation
May 4, 2026

ModelRenderer Material Overrides: MaterialOverride, SetMaterialOverride by Tag, Per-Index Materials Accessor, and Attachments

ModelRenderer Material Overrides: MaterialOverride, SetMaterialOverride, and Materials Accessor provides several ways to override materials on a model. Global M…

menu_bookDocumentation
May 3, 2026

Particle Effects System

Particle Effects System CPU-simulated, fully controllable particle system for effects like fire, smoke, sparks, and explosions. Architecture The particle system…

menu_bookDocumentation
May 5, 2026

Playing Sounds - s&box Sound Documentation

Playing Sounds s&box provides multiple ways to play audio. From simple one-shots to complex 3D spatial audio with full control. SoundEvent Create reusable sound…

menu_bookDocumentation
May 20, 2026

GameObjectSystem: Batch Processing and Execution Order Control

A GameObjectSystem lets you run logic at specific points during the frame for all components of a type, rather than relying on individual component Update metho…

menu_bookDocumentation
May 20, 2026

Razor Panels: HTML/CSS UI with C# in s&box

s&box UI can be created using Razor syntax — web-like HTML/CSS combined with C#. Panels are not rendered via a HTML renderer; the syntax is a convenience layer …

menu_bookDocumentation
May 20, 2026

Playing Sounds: SoundHandle, GameObject.PlaySound, and Audio Components

s&box provides several ways to play sounds: fire-and-forget at a position, controlled via , attached to a , or via scene components. SoundEvent Assets Sounds ar…

menu_bookDocumentation
May 5, 2026

GameObject - s&box Documentation

GameObject A GameObject is the fundamental building block of scenes in s&box. GameObjects have a transform (position, rotation, scale), can have parents and chi…

menu_bookDocumentation
May 20, 2026

Localization: Multi-Language Token System for UI Text

s&box supports localization via JSON token files. Any displayed string beginning with is treated as a localization token and automatically replaced with the use…

menu_bookDocumentation
May 3, 2026

Localization (i18n)

Localization (i18n) Support multiple languages using localization tokens. How It Works Use tokens starting with in UI strings. The system replaces them based on…

menu_bookDocumentation
May 20, 2026

Particle Effects: CPU-Simulated Programmable Particle System

The s&box particle system is CPU-simulated (multithreaded) and fully programmable via components. You can emit particles manually, iterate and modify them at ru…

menu_bookDocumentation
May 3, 2026

Shaders in s&box - HLSL and Shading Models

Shaders in s&box - HLSL and Shading Models Write custom shaders in HLSL with Source 2's shading models, render states, and GPU instancing support. Shader Develo…

menu_bookDocumentation
May 20, 2026

File System: Sandboxed Virtual Filesystems for Data Persistence

Standard .NET access is restricted in s&box. Instead, use the provided virtual filesystems that sandbox access to specific game directories. Available File Syst…

menu_bookDocumentation
May 5, 2026

File System - s&box Assets Documentation

File System s&box provides several file systems for different purposes - data persistence, mounted content, and organization. File Systems Data File System For …

menu_bookDocumentation
May 20, 2026

Localization: Token-Based Multi-Language UI Text in s&box

s&box supports localization through token-based string replacement. Any displayed string beginning with is recognized as a localization token and replaced with …

menu_bookDocumentation
May 20, 2026

Decal Component: Projected Surface Effects with Random Variety

The s&box Decal component draws decals in the game world. It supports multiple DecalDefinitions for random variety without extra code. Setup Add a Decal compone…

menu_bookDocumentation
May 5, 2026

Video - s&box Media Documentation

Video s&box can decode and play video files for cutscenes, UI elements, or in-world displays. VideoPlayer The VideoPlayer decodes video and exposes frames as a …

menu_bookDocumentation
May 4, 2026

Graphics.Draw, Blit, DrawText, DrawIcon, and GrabFrameTexture — Custom Rendering APIs

Graphics.Draw and Graphics.Blit: Custom Rendering in s&box provides low-level rendering APIs for drawing custom geometry, screen-space quads, and text. All call…

menu_bookDocumentation
May 5, 2026

Mapping - s&box Editor Documentation

Mapping s&box includes Hammer, the Source 2 level editor, for creating maps and environments. Build worlds with brushes, props, lighting, and gameplay entities.…

menu_bookDocumentation
May 5, 2026

Tracing - s&box Physics Documentation

Tracing Tracing (raycasting) is the primary way to query the physics world in s&box. It allows you to cast rays or shapes through the scene to find collisions w…

menu_bookDocumentation
May 5, 2026

Razor Panels - s&box Documentation

Official s&box documentation for Razor Panels - the UI layout system. Razor Panels use a familiar HTML-like syntax with C# code-behind for building game interfa…