Cloud Assets: Referencing and Runtime Mounting from sbox.game
s&box provides access to a large library of cloud assets (models, textures, sounds) hosted on sbox.game. Assets are downloaded and cached automatically — no man…
VirtualGrid: Virtualized Grid Panel for Large Item Collections
is a s&box UI Panel that virtualizes large item collections — only rendering visible cells. If you have thousands of items, it creates only the few on screen an…
Particle Effects: CPU-Simulated Programmable Particle System
The s&box particle system is CPU-simulated (multithreaded) and fully programmable via components. You can emit particles manually, iterate and modify them at ru…
Platform Chat: Built-in Text Chat with IChatEvent Filtering
s&box includes a built-in platform chat system for multiplayer games. Messages are routed through the host, validated, filtered via Steam's text filter, and dis…
Platform Chat - Built-in Multiplayer Text Chat System
Built-in text chat for multiplayer games. Messages are routed through the host, validated, filtered, and displayed via the standard overlay UI - no game code re…
Prefabs: Reusable GameObjects with Runtime Spawning via Clone
A prefab is a GameObject that can be used in multiple places — across scenes or instantiated at runtime. Assets Prefabs are saved as PrefabFile assets. To creat…
Razor Components: Reusable UI Fragments with RenderFragment and Generics
Razor Components in s&box allow you to define reusable UI content that can be used inside other razor files. They make panels more agile and composable. Creatin…
Leaderboard Web API: Public REST Endpoint with Aggregation and Filtering
The s&box leaderboard Web API is publicly accessible for querying player rankings based on stats. Endpoint Parameters stat — stat name to base the leaderboard o…
Dedicated Server User Permissions: Claims-Based Access Control via Steam ID
On s&box Dedicated Servers, you can specify admin permissions per user via the file using Steam IDs and claims. Configuration Claims Claims are strings describi…
CodeGenerator: Compile-Time Method and Property Wrapping via Attributes
The attribute in s&box lets you create custom attributes that wrap methods and properties at compile time. This is the mechanism behind properties and — you can…
Media Support - Video and Audio Codecs
Media Support - Video and Audio Codecs Video and audio codec/format support for playback, streaming, and encoding. Video Codecs Recommendation: Use VP9 or AV1 f…