s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "Networking" in menu_bookDocumentation 154 results closeClear
menu_bookDocumentation
May 20, 2026

HTTP Requests: Async GET and POST with JSON in s&box

s&box provides a static class for asynchronous HTTP requests (GET, POST, DELETE, etc.) with JSON support. Allowed URLs Only or URLs to domains (no IP addresses)…

menu_bookDocumentation
May 20, 2026

Scene Events: Interface-Based Broadcasting and Listening

s&box uses interface-based events to broadcast and listen to events within a scene. Events are sent to active Components and GameObjectSystems — they are NOT se…

menu_bookDocumentation
May 20, 2026

Leaderboards: Stats Aggregation with Country, Date, and Centering Filters

Leaderboards in s&box are stats aggregated and ordered. They use the API. Basic Usage By default, leaderboards aggregate using sum and order descending. Filteri…

menu_bookDocumentation
May 20, 2026

Stats Service: Recording and Reading Player Statistics in s&box

Games can record per-player stats using . Stats can be queried individually, per-player, or globally. Recording Stats Increment a counter: Set a value directly:…

menu_bookDocumentation
May 20, 2026

Auth Tokens: Steam Identity Validation for External Services

Auth Tokens validate that HTTP or WebSocket requests originate from a legitimate Steam user in an active s&box game session. Use them to tie data to Steam accou…

menu_bookDocumentation
May 20, 2026

Dedicated Servers: Installation, Configuration, and Command Line

s&box dedicated servers run headless and can be installed via SteamCMD. They host multiplayer games without requiring the full editor. Installation Install via …

menu_bookDocumentation
May 20, 2026

CodeGenerator: Compile-Time Method and Property Wrapping via Attributes

The attribute in s&box lets you create custom attributes that wrap methods and properties at compile time. This is the mechanism behind properties and — you can…

menu_bookDocumentation
May 20, 2026

NetworkHelper: Simplified Multiplayer Setup with Player Spawning

The NetworkHelper component simplifies multiplayer setup. It handles server creation, player spawning, and object ownership. Creating a Server Set to true and a…

menu_bookDocumentation
May 20, 2026

Dedicated Servers: Running Local Projects with Hidden Serverside Code

s&box dedicated servers can run entirely local projects as the game using the command line argument: Assets are still fetched from the cloud version of the game…

menu_bookDocumentation
May 20, 2026

Leaderboard Web API: Public REST Endpoint with Aggregation and Filtering

The s&box leaderboard Web API is publicly accessible for querying player rankings based on stats. Endpoint Parameters stat — stat name to base the leaderboard o…

menu_bookDocumentation
May 20, 2026

Serverside Code: #if SERVER Blocks and .Server.cs Files for Hidden Logic

s&box supports serverside-only code that is stripped from client builds. This only works when running local projects on dedicated servers. #if SERVER Blocks Cod…

menu_bookDocumentation
May 20, 2026

Standalone Code: Full .NET Access and STANDALONE Constant for Exported Games

When s&box games are exported as standalone builds, they run outside the platform with additional capabilities not available in platform games. STANDALONE Const…

menu_bookDocumentation
May 20, 2026

Leaderboards: Stat-Based Rankings with Filtering, Centering, and Aggregation

Leaderboards in s&box are stats aggregated and ordered. They use the same stat system and provide filtering, sorting, and centering options. Basic Example By de…

menu_bookDocumentation
May 20, 2026

HTTP Requests: Async GET, POST, and JSON with the Static Http Class

s&box provides a static class for creating asynchronous HTTP requests (GET, POST, DELETE, etc.) with JSON content and response parsing. URL Restrictions Only or…