s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "csharp" in menu_bookDocumentation 331 results closeClear
menu_bookDocumentation
May 20, 2026

NavMesh Agent: AI Pathfinding with Crowd Avoidance

The component moves a GameObject along the NavMesh automatically with built-in crowd avoidance. Agents try to avoid bumping into each other when multiple agents…

menu_bookDocumentation
May 4, 2026

SkinnedModelRenderer: Animation Events (Footstep, Sound, Generic, AnimTag) and Sequence Playback

SkinnedModelRenderer Animation Events and Sequence Playback Animation Events exposes callbacks for animation events defined in the model's animation graph or se…

menu_bookDocumentation
May 20, 2026

Achievements: Score-Based and Stat-Based Player Unlocks

s&box achievements allow players to unlock rewards with configurable scores. The API lives in . Score Each achievement has a score (5-100). Low values for easy …

menu_bookDocumentation
May 20, 2026

File System: Sandboxed Virtual Filesystems for Data Persistence

Standard .NET access is restricted in s&box. Instead, use the provided virtual filesystems that sandbox access to specific game directories. Available File Syst…

menu_bookDocumentation
May 20, 2026

Styling Panels: SCSS, Inline Styles, and Code-Based Styling

s&box panels can be styled using SCSS stylesheets, inline styles, style blocks, or direct code manipulation. The styling system uses CSS-like syntax but is rend…

menu_bookDocumentation
May 20, 2026

Platform Chat: Built-in Text Chat with IChatEvent Filtering

s&box includes a built-in platform chat system for multiplayer games. Messages are routed through the host, validated, filtered via Steam's text filter, and dis…

menu_bookDocumentation
May 20, 2026

IScenePhysicsEvents: Pre and Post Physics Step Hooks

lets Components or GameObjectSystems wrap logic around the physics step. Implement it when you have systems that work closely with physics and need to run code …

menu_bookDocumentation
May 20, 2026

IGameObjectNetworkEvents: Ownership Change and Control Transfer Events

lets Components on a networked GameObject react to ownership changes. The events are targeted only at the specific GameObject whose ownership is changing. Inter…

menu_bookDocumentation
May 20, 2026

Auth Tokens: Steam Identity Validation for External Services

Auth Tokens validate that HTTP or WebSocket requests originate from a legitimate Steam user in an active s&box game session. Use them to tie data to Steam accou…

menu_bookDocumentation
May 20, 2026

Video: VideoPlayer Decoding and VideoWriter Encoding with Streaming Support

s&box provides VideoPlayer for decoding video and VideoWriter for encoding video frames. VideoPlayer Decodes video files or URLs, exposing the current frame as …

menu_bookDocumentation
May 5, 2026

NavMesh Areas — blocking and cost-modifying regions for AI pathfinding

NavMesh Areas components modify NavMesh generation and agent pathfinding costs within a defined region. Use them to create no-go zones, water areas, or danger z…

menu_bookDocumentation
May 5, 2026

Execution Order - s&box Documentation

Execution Order Understanding the order in which component methods are called. Flowchart Component lifecycle follows a specific order: Constructor — Object crea…

menu_bookDocumentation
May 5, 2026

NetworkHelper — quick multiplayer setup with auto-server and player spawning

NetworkHelper — Quick Multiplayer Setup is a built-in s&box component that handles the boilerplate of starting a server and spawning players. It's the fastest w…

menu_bookDocumentation
May 5, 2026

Prefabs - s&box Documentation

Prefabs Prefabs are reusable GameObject templates that allow you to create consistent, repeatable objects across your game. You create a prefab asset from a Gam…

menu_bookDocumentation
May 20, 2026

GameResource Extensions: Appending Data to Existing Assets Without Modification

ResourceExtensions in s&box append additional data to existing GameResources without modifying the original class or assets. Useful for adding properties to Clo…

menu_bookDocumentation
May 12, 2026

s&box GamePreferences: User preferences

GamePreferences Static Class GamePreferences is a static class that defines the local user's preferences for the game. These ConVars control player-specific set…

menu_bookDocumentation
May 5, 2026

WebSockets - s&box Networking Documentation

WebSockets s&box supports WebSocket connections for real-time communication with external servers. Use for custom networking, persistent data, or integrating wi…

menu_bookDocumentation
May 12, 2026

s&box WeaponConVars: Global weapon settings

WeaponConVars Static Class WeaponConVars is a static class that defines console variables controlling global weapon behavior in s&box. These ConVars can be set …

menu_bookDocumentation
May 12, 2026

s&box WheelOverlay: Direction arrow overlay

WheelOverlay Static Class WheelOverlay is an internal static class that draws a spinning direction arrow overlay on wheel faces. Used by the Wheel tool to visua…

menu_bookDocumentation
May 12, 2026

s&box NpcConVars: Global NPC AI settings

NpcConVars Static Class NpcConVars is a static class that defines console variables controlling global NPC AI behavior in s&box. These ConVars can be set via co…