s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "[Title( "Custom Name" )]" in menu_bookDocumentation 6 results closeClear
menu_bookDocumentation
May 20, 2026

Property Attributes: Inspector Customization for Components and Assets

Property attributes control how Component properties appear in the s&box editor/inspector. They work on both Components and GameResource properties. Layout and …

menu_bookDocumentation
May 3, 2026

Property Attributes for Editor Inspector

Property Attributes for Editor Inspector Property attributes customize how fields appear and behave in the s&box editor inspector. Organization Attributes Visib…

menu_bookDocumentation
May 20, 2026

Custom Assets: GameResource Definition with Inspector and Hotloading

Define custom asset types as in s&box. They provide inspector windows, are hotloaded in-game, and are stored as JSON files with custom extensions. Creating a Cu…

menu_bookDocumentation
May 20, 2026

Custom GameResource Assets: Define, Create, and Access Custom Asset Types

Define custom asset types as subclasses. They get a nice inspector window, are hotloaded in-game, and are stored as JSON files with a custom extension. Creating…

menu_bookDocumentation
May 3, 2026

Editor Tools

Editor Tools Create custom tools for the s&box editor. Creating a Tool Scene Access Gizmo Drawing Preventing Selection Overlay UI Editor Project Setup Tools mus…

menu_bookDocumentation
May 20, 2026

Binary Serialization: BlobData for Large GameResource Data Storage

When JSON files grow too large in s&box, you can store data as a binary blob using the class. This works with GameResource assets and provides custom serializat…