s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "ESCAPE" in menu_bookDocumentation 6 results closeClear
menu_bookDocumentation
May 5, 2026

Input - s&box Gameplay Documentation

Input s&box provides a comprehensive input system that handles keyboard, mouse, and gamepad input. The input system uses named actions defined in your project s…

menu_bookDocumentation
May 20, 2026

Input System: Button Queries, AnalogMove, AnalogLook, and Escape Override

Input is accessed using the class in s&box. It provides button state queries, analog stick/mouse values, and escape key handling for game components. Button Que…

menu_bookDocumentation
May 20, 2026

Input System Overview: Button Queries, Analog Input, and Escape Override

The s&box Input class provides button queries, analog input, and escape key handling for gameplay. Button Queries Analog Input Custom Keys Configure input actio…

menu_bookDocumentation
May 5, 2026

Explore the Engine - s&box Documentation

Explore the Engine Learn how s&box works by exploring the testbed and understanding the core concepts. Play Testbed Start s&box (not the editor) and find the ga…

menu_bookDocumentation
May 5, 2026

Editor Shortcuts - s&box Editor Documentation

Editor Shortcuts Custom keyboard shortcuts make your editor tools more efficient. Shortcuts can be bound globally or to specific widgets. Creating a Static Shor…

menu_bookDocumentation
May 20, 2026

Raw Input: Direct Keyboard Access Bypassing Input Actions

s&box provides raw keyboard input access that bypasses input actions. Only use this when input actions won't work — raw inputs cannot be rebound by players. Ava…