s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "SteamId" in menu_bookDocumentation 10 results closeClear
menu_bookDocumentation
May 20, 2026

Auth Tokens: Steam Identity Validation for External Services

Auth Tokens validate that HTTP or WebSocket requests originate from a legitimate Steam user in an active s&box game session. Use them to tie data to Steam accou…

menu_bookDocumentation
May 5, 2026

Auth Tokens - s&box Services Documentation

Auth Tokens Auth tokens allow your game to authenticate players with external backends. The token proves the player's identity and can be validated against Face…

menu_bookDocumentation
May 12, 2026

Steam filtering API for user content sanitization

Steam Filtering API in s&box s&box provides Steam filtering APIs to sanitize user-generated content like names and chat messages. This helps prevent profanity, …

menu_bookDocumentation
May 4, 2026

Sandbox: BanSystem — persistent ban list with INetworkListener.AcceptConnection

Sandbox BanSystem — Persistent Ban List with INetworkListener is a that implements to intercept incoming connections and reject banned players before they join.…

menu_bookDocumentation
May 4, 2026

Connection Class: Local, Host, All, Find, Permissions, Kicking, and Visibility Origins

Connection Class: Local, Host, All, Find, and Permissions represents a network connection to a player. It's the primary way to identify and interact with player…

menu_bookDocumentation
May 20, 2026

Leaderboard Web API: Public REST Endpoint with Aggregation and Filtering

The s&box leaderboard Web API is publicly accessible for querying player rankings based on stats. Endpoint Parameters stat — stat name to base the leaderboard o…

menu_bookDocumentation
May 4, 2026

Networking Static Class: IsHost, IsClient, CreateLobby, Connect, SetData, and Debug Convars

Networking Static Class: IsHost, IsClient, CreateLobby, Connect, and Server Data The static class manages the multiplayer session in s&box. Session State Note: …

menu_bookDocumentation
May 4, 2026

Game Static Class: ActiveScene, ChangeScene, TypeLibrary, Cookies, and Core State Properties

Game Static Class: ActiveScene, ChangeScene, TypeLibrary, and Core State The static class is the primary entry point for global game state in s&box. Core State …

menu_bookDocumentation
May 4, 2026

Sandbox: PlayerInventory — weapon slots, pickup, drop, and loadout persistence

Sandbox PlayerInventory — Weapon Slots, Pickup, Drop, and Loadout Persistence manages up to 6 weapon slots, handles pickup/drop logic, and delegates loadout sav…

menu_bookDocumentation
May 20, 2026

Dedicated Server User Permissions: Claims-Based Access Control via Steam ID

On s&box Dedicated Servers, you can specify admin permissions per user via the file using Steam IDs and claims. Configuration Claims Claims are strings describi…