s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

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Results for "hud.*" in menu_bookDocumentation 8 results closeClear
menu_bookDocumentation
May 12, 2026

s&box HUD: UI scale factor

HUD Static Class HUD is an internal static class that provides a scale factor for UI elements based on screen resolution. It ensures UI elements scale proportio…

menu_bookDocumentation
May 20, 2026

HudPainter: Immediate-Mode HUD Drawing in s&box

Each has a property (HudPainter) for immediate-mode drawing onto the screen. More efficient than UI panels since there's no layout, stylesheets, or interactivit…

menu_bookDocumentation
May 5, 2026

Razor Panels - s&box Documentation

Official s&box documentation for Razor Panels - the UI layout system. Razor Panels use a familiar HTML-like syntax with C# code-behind for building game interfa…

menu_bookDocumentation
May 4, 2026

ScreenPanel and WorldPanel: AutoScale Strategies, ZIndex, LookAtCamera, and Interaction Range

ScreenPanel and WorldPanel: UI Components in s&box Scenes ScreenPanel is the root component for 2D screen-space UI. It renders attached children to the screen. …

menu_bookDocumentation
May 4, 2026

RenderOptions: Game, Overlay, Bloom, AfterUI Render Layers — and Renderer.Attributes for Shader Parameters

RenderOptions: Render Layers for SceneObjects controls which render layers a component's appears in. It's exposed as a property on all subclasses. Render Layers…

menu_bookDocumentation
May 12, 2026

BuildHash pattern for Razor panel optimization

BuildHash Pattern for Razor Panel Optimization BuildHash is a method you can override in Razor panels to prevent unnecessary rebuilds when the underlying state …

menu_bookDocumentation
Jun 16, 2026

Building a Networked Radio System with 3D Audio and Sync

Building a functional, interactive, and multiplayer-compatible radio system in s&box requires coordinating networked replication, local 3D audio handles, extern…

menu_bookDocumentation
May 3, 2026

Localization (i18n)

Localization (i18n) Support multiple languages using localization tokens. How It Works Use tokens starting with in UI strings. The system replaces them based on…