s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "languages" in menu_bookDocumentation 9 results closeClear
menu_bookDocumentation
May 20, 2026

Localization: Multi-Language Token System for UI Text

s&box supports localization via JSON token files. Any displayed string beginning with is treated as a localization token and automatically replaced with the use…

menu_bookDocumentation
May 20, 2026

Localization: Token-Based Multi-Language UI Text in s&box

s&box supports localization through token-based string replacement. Any displayed string beginning with is recognized as a localization token and replaced with …

menu_bookDocumentation
May 3, 2026

Localization (i18n)

Localization (i18n) Support multiple languages using localization tokens. How It Works Use tokens starting with in UI strings. The system replaces them based on…

menu_bookDocumentation
May 5, 2026

Code Basics - s&box Documentation

Code Basics C# is the primary programming language for s&box. The engine uses modern .NET with hotloading support, allowing you to see code changes instantly wi…

menu_bookDocumentation
May 20, 2026

ActionGraph: Visual Scripting with Nodes, Links, and Control Flow

ActionGraph is s&box's visual scripting language. Each node describes an action or expression, and links between nodes carry values or signals. No C# coding req…

menu_bookDocumentation
May 20, 2026

Shader Graph Getting Started: Visual Shader Editor in s&box

s&box Shader Graph is a visual scripting language that compiles to shader code. Accessible to beginners and useful for rapid prototyping by experienced shader d…

menu_bookDocumentation
May 12, 2026

Steam filtering API for user content sanitization

Steam Filtering API in s&box s&box provides Steam filtering APIs to sanitize user-generated content like names and chat messages. This helps prevent profanity, …

menu_bookDocumentation
May 4, 2026

Application Context Flags: IsDedicatedServer, IsHeadless, IsEditor, IsVR — Runtime Context in s&box

Application Context Flags: IsDedicatedServer, IsHeadless, IsEditor, IsVR is a static class in s&box that exposes runtime context flags. These are set at startup…

menu_bookDocumentation
May 5, 2026

Getting Started - s&box Documentation

Getting Started S&box is coded in C#. Under the hood, it uses the Source 2 engine (CS2, HL:Alyx, DOTA2) and some of its systems: rendering, resources, physics, …