s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "pitch" in menu_bookDocumentation 7 results closeClear
menu_bookDocumentation
May 4, 2026

Sound.Play and SoundHandle: 3D Audio, Volume, Pitch, Occlusion, UI Sounds, and Dedicated Server Behavior

Sound.Play and SoundHandle: Audio Playback in s&box is the static entry point for audio playback. is the returned handle for controlling a playing sound. Playin…

menu_bookDocumentation
May 20, 2026

Playing Sounds: SoundEvent, SoundHandle, and GameObject Audio in s&box

s&box provides several ways to play sounds in code: fire-and-forget at a world position, control via SoundHandle, attach to a GameObject, or use scene component…

menu_bookDocumentation
May 20, 2026

Playing Sounds: SoundHandle, GameObject.PlaySound, and Audio Components

s&box provides several ways to play sounds: fire-and-forget at a position, controlled via , attached to a , or via scene components. SoundEvent Assets Sounds ar…

menu_bookDocumentation
May 20, 2026

Math Types: Vector3, Rotation, Angles, and Transform

s&box provides several math types for 3D game development in the namespace. Vectors Vector2 — 2D (x, y) for screen/UI Vector3 — 3D (x, y, z) for world positions…

menu_bookDocumentation
May 20, 2026

PlayerController: Physics-Based Character with Events Interface

The component is a physics-based first/third person player controller. Add it to a scene and be running around with no programming required. Core Features Physi…

menu_bookDocumentation
May 5, 2026

Math Types - s&box Documentation

Official s&box documentation for Math Types including Vector3, Rotation, Angles, and related types. Vector3 represents 3D positions and directions with X, Y, Z …

menu_bookDocumentation
May 12, 2026

s&box Vector3.WithAimCone: Direction spread

Vector3.WithAimCone Extension Method The WithAimCone extension method adds random spread to a direction vector, useful for bullet spread, projectile dispersion,…