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s&box MCP Knowledgebase

Documentation, API references, code examples and community knowledge for s&box development.

library_books 595 entries menu_book 352 Documentation code 133 API Reference terminal 100 Code Example groups 10 Community
Results for "sound.play" in menu_bookDocumentation 10 results closeClear
menu_bookDocumentation
May 4, 2026

Sound.Play and SoundHandle: 3D Audio, Volume, Pitch, Occlusion, UI Sounds, and Dedicated Server Behavior

Sound.Play and SoundHandle: Audio Playback in s&box is the static entry point for audio playback. is the returned handle for controlling a playing sound. Playin…

menu_bookDocumentation
May 20, 2026

Playing Sounds: SoundHandle, GameObject.PlaySound, and Audio Components

s&box provides several ways to play sounds: fire-and-forget at a position, controlled via , attached to a , or via scene components. SoundEvent Assets Sounds ar…

menu_bookDocumentation
May 5, 2026

Playing Sounds - s&box Sound Documentation

Playing Sounds s&box provides multiple ways to play audio. From simple one-shots to complex 3D spatial audio with full control. SoundEvent Create reusable sound…

menu_bookDocumentation
May 20, 2026

Playing Sounds: SoundEvent, SoundHandle, and GameObject Audio in s&box

s&box provides several ways to play sounds in code: fire-and-forget at a world position, control via SoundHandle, attach to a GameObject, or use scene component…

menu_bookDocumentation
May 20, 2026

RPC Messages: Broadcast, Owner, Host with Filtering and Caller Info

Components can contain RPCs — functions that when called locally, are also called remotely. Supported RPC argument types are the same as Sync properties. Basic …

menu_bookDocumentation
May 4, 2026

SkinnedModelRenderer: Animation Events (Footstep, Sound, Generic, AnimTag) and Sequence Playback

SkinnedModelRenderer Animation Events and Sequence Playback Animation Events exposes callbacks for animation events defined in the model's animation graph or se…

menu_bookDocumentation
May 20, 2026

RPC Messages: Remote Procedure Calls with Broadcast, Owner, and Host Targets

Components can contain RPCs (Remote Procedure Calls). An RPC is a function that when called, is also called remotely on other clients. Broadcast RPC makes a fun…

menu_bookDocumentation
Jun 16, 2026

Building a Networked Radio System with 3D Audio and Sync

Building a functional, interactive, and multiplayer-compatible radio system in s&box requires coordinating networked replication, local 3D audio handles, extern…

menu_bookDocumentation
May 4, 2026

SkinnedModelRenderer: Bone Merge, Animation Parameters, Sequences, Attachments, and Animation Events

SkinnedModelRenderer: Bone Merge, Animation Parameters, and Attachments extends for models with bones and animations. It integrates with the for threaded animat…

menu_bookDocumentation
May 5, 2026

RPC Messages - s&box Documentation

RPC Messages Components can contain RPCs. An RPC is a function that when called, is called remotely too. Supported RPC arguments are the exact same as Sync prop…