menu_bookDocumentation
May 20, 2026
GameResource Extensions: Appending Data to Existing Assets Without Modification
ResourceExtensions in s&box append additional data to existing GameResources without modifying the original class or assets. Useful for adding properties to Clo…
menu_bookDocumentation
May 20, 2026
Custom Assets: GameResource Definition with Inspector and Hotloading
Define custom asset types as in s&box. They provide inspector windows, are hotloaded in-game, and are stored as JSON files with custom extensions. Creating a Cu…
menu_bookDocumentation
May 20, 2026
Custom GameResource Assets: Define, Create, and Access Custom Asset Types
Define custom asset types as subclasses. They get a nice inspector window, are hotloaded in-game, and are stored as JSON files with a custom extension. Creating…
menu_bookDocumentation
May 20, 2026
Binary Serialization: BlobData for Large GameResource Data Storage
When JSON files grow too large in s&box, you can store data as a binary blob using the class. This works with GameResource assets and provides custom serializat…