codeAPI Reference

s&box IPhysgunEvent: Physgun grab interception

calendar_today May 12, 2026 schedule ~1 min read person PatrickJr verified 50

IPhysgunEvent Interface API Reference

IPhysgunEvent is an interface for Components that want to intercept physgun grab attempts. Implement to allow or reject physgun interactions.

Type Signature

CSHARP
public interface IPhysgunEvent : ISceneEvent<IPhysgunEvent>
{
    public class GrabEvent
    {
        public Connection Grabber { get; init; }
        public bool Cancelled { get; set; }
    }

    void OnPhysgunGrab(GrabEvent e);
}

Event Data

GrabEvent

Methods

OnPhysgunGrab(GrabEvent e)

Called when a player attempts to grab this object with the physgun. Set GrabEvent.Cancelled to true to reject the grab.

Usage

CSHARP
public class MyProtectedProp : Component, IPhysgunEvent
{
    public void OnPhysgunGrab(IPhysgunEvent.GrabEvent e)
    {
        // Only allow the owner to grab
        var ownable = GetComponent<Ownable>();
        if (ownable?.Owner != e.Grabber)
        {
            e.Cancelled = true;
        }
    }
}

Notes

  • Implements ISceneEvent for scene-wide event broadcasting
  • Used by Ownable component for prop protection
  • Cancelled property prevents the grab from succeeding
  • Grabber is the Connection attempting the grab
  • Event is broadcast to all IPhysgunEvent components on the GameObject
Was this helpful?