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Networked Objects - s&box Documentation

calendar_today May 5, 2026 schedule ~1 min read person patrickjr verified 50

Official s&box documentation for Networked Objects and ownership. Networked Objects covers GameObject networking setup and configuration. Ownership determines which client can modify an object. OwnerTransfer controls how ownership changes between clients. IsProxy and IsOwner provide network state information. TakeOwnership and DropOwnership transfer control. NetworkMode settings control participation in networking. NetworkSpawn initializes networked objects. The system handles automatic replication of object state. Ownership changes trigger events for gameplay response. Proper ownership management is essential for multiplayer gameplay.

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