Realistic Car Driving 2

Game

Pushing the limits of car physics in s&box

Meteor updated 1h ago 1.5 GB engine 32

  STAGING ONLY RIGHT NOW   STAGING ONLY RIGHT NOW   STAGING ONLY RIGHT NOW   STAGING ONLY RIGHT NOW   STAGING ONLY RIGHT NOW

 Drive the island. Earn. Build your car. 

 Free roam across 117 km of island road.

  1. Earn money: drift, and challenge rival drivers to duels.
  2. Buy and upgrade cars.
  3. Make it yours in the garage: body parts, wheels, paint, neon, and a livery editor.
  4. Rank up and unlock more and more.

 Controls 

 Keyboard, gamepad. 

steering wheel
1. Download
2. Set up wheel
3. Enable wheel in game settings
4. Play
 


show_chart Player History
Loading history...
No history data available yet
354
Total Users
507
Total Sessions
5.0 days
Total Playtime

Global Statistics

619.3B
banked
61.5K
clean-runs
15.0K
combo
4.6M
drift-run
1.2K
laps
2.6K
run-laps
1.2K
pace
38.4K
lap-track-e30
12.4K
lap-track-ae86
1.4K
lap-track-laurent
4.1K
lap-track-911gt2
75
lap-map-thieves-large-backrooms-nishi-up-240sx

Player retention 58 players first seen 16–22 Sep 2026

Day 1
5.2%
3 of 58 came back
84% below average
Day 7
0.0%
0 of 58 came back
100% below average
Day 30
0.0%
0 of 58 came back
100% below average

Player retention All of s&box

Days since first play · players who first played this package · pooled from 7 daily cohorts

Show every day
Retention by day
Day Players Retention All of s&box
1 3 5.2% 32.7%
2 2 3.4% 16.6%
3 2 3.4% 14.0%
4 1 1.7% 11.7%
5 1 1.7% 11.5%
6 0 0.0% 10.4%
7 0 0.0% 10.1%
8 0 0.0% 6.9%
9 0 0.0% 6.7%
10 0 0.0% 6.1%
11 0 0.0% 5.7%
12 0 0.0% 5.3%
13 0 0.0% 4.7%
14 0 0.0% 4.8%
15 0 0.0% 4.7%
16 0 0.0% 4.4%
17 0 0.0% 3.8%
18 0 0.0% 3.3%
19 0 0.0% 3.8%
20 0 0.0% 3.8%
21 0 0.0% 2.8%
22 0 0.0% 2.8%
23 0 0.0% 2.3%
24 1 1.7% 2.8%
25 0 0.0% 2.6%
26 0 0.0% 2.4%
27 0 0.0% 2.1%
28 0 0.0% 2.5%
29 0 0.0% 2.8%
30 0 0.0% 2.0%
Positive Negative
info
How this works: This chart tracks all anonymous thumbs up/down votes, not just the written reviews below. Playtime is permanently recorded at the exact moment the user casts their vote. Data is exactly as returned by the Facepunch API.
0m - 1m
3
3
1m - 2m
4
1
5
2m - 4m
6
6
4m - 8m
1
1
8m - 16m
1
1
16m - 32m
1
1
32m - 1.1h
5
5
1.1h - 2.1h
2
2
2.1h - 4.3h
2
2
4.3h - 8.5h
2
2
8.5h - 17.1h
6
6
17.1h - 34.1h
2
2
0 recorded entries
Rank Player Score Recorded
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Package ID: meteorlab.veloxtech
Created: 2026-09-11 06:04 UTC
Updated: 2026-10-27 05:21 UTC
Type: game
Public: Yes
Version: 429389
files: 10,834
Size: 1,557.3 MB
Engine Version: 32
Asset Version ID: 429389
Version Created: 2026-10-27 05:21 UTC
Hash: 1793078504
Manifest: Open manifest
Multiplayer: Yes
Versus: Yes
Co-op: Yes

sports_esports Input & Control Support

keyboard
Keyboard & Mouse
check_circle Supported
sports_esports
Controller / Gamepad
check_circle Supported
view_in_ar
Virtual Reality (VR)
cancel Unsupported

settings Engine & Multiplayer Configuration

Player Count: 1 - 16 Players
Tick Rate: 50 Hz
Network Type: Multiplayer
Launch Mode: Normal
Startup Scene: scenes/island2.scene
Map Select: Unrestricted

more_horiz Additional Properties

Compiler: {"RootNamespace":"Sandbox","DefineConstants":"SANDBOX","NoWarn":"1701;1702;1591;","ReleaseMode":1}
Recommended Min Players: 1
Recommended Max Players: 0
Coop: true
Versus: true
new_releases Latest Update Oct 27, 2026
Add ui sound
Backfire and speed Sep 15, 2026
Added
  • Wind and tyre roar that build as you go faster - a rush outside the car, a low rumble from the cockpit
  • The world streaks past when you push on, while the car stays sharp in the middle of the screen
  • Loud pipes crackle on a trailing throttle - stock stays quiet, the loudest ones spit the most
  • The flame shows what you heard: a short lick for a crackle, a long one for a bang
Improved
  • All seven engines had their pops and bangs baked again - they snap now instead of thumping
  • Every engine cracks in its own voice, from a deep bark to a sharp snap
  • The flame sits on the tailpipe and lights up the back of the car instead of the whole street
  • The ghost is a clean white outline of your car now, so you can read the corner through it
  • It steps out of the way when it is right under your nose and comes back as it pulls away
Fixed
  • The backfires baked for each engine never played - every car used the same canned pop. Each engine sounds like itself now
  • The Tsukiyo Hachi fired its flames and smoke from the middle of the car instead of the exhaust
  • The ghost stuttered on fast machines - it moves smoothly now
  • Its wheels spun backwards at speed
Steering wheel Sep 14, 2026
Added
  • Settings has a "steering wheel" group: the wheel itself, Force 0-200%, Clutch, and Gear lever. Until now the only way to switch a wheel on was a console command
  • The wheel row reports the live state of the link — no hub, no wheel picked, not calibrated, muted, or the wheel's name and its degrees of rotation
Improved
  • Force feedback no longer arrives in spikes: the effect is updated live instead of being stopped and restarted up to a thousand times a second, and force is interpolated across the 20 ms physics tick
  • The upgrade dial gives up 3.8% of its size instead of clipping a long family name - DRIVETRAIN is 178 px in English and 250 in German
Fixed
  • An automatic gearbox with a wheel attached sat in neutral forever. The pedals now follow the gearbox, not the device: in automatic they work the way they do on a pad (hold the brake at a standstill for reverse, throttle to go forward again), in manual the lever picks the direction and the brake pedal stays a brake in reverse
  • The name over another player's car had a grey slab behind it
info Live API Passthrough & Removal Notice

This file manifest and asset metadata are retrieved live directly from the official Facepunch s&box public API. s&box Explorer does not host, store, or redistribute any package files. All download links route directly to Facepunch CDN servers.