Thoughts about the future

First post

My feelings

[ { "text": [ { "type": "string", "attributes": {}, "string": "Having personally played this prototype, I can say that I definitely like what we are getting. There are some points that should be reworked, it seems to me, more on that below ", "attachment": {} } ], "attributes": [], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "Upgrades rarity", "attachment": {} } ], "attributes": [ "heading1" ], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "Instead of the usual random, a system of \u201Cincreasing chance\u201D or \u201Cguarantor\u201D suggests itself. It\u2019s annoying when a high rarity doesn\u2019t drop for a very long time and the gameplay turns into a sticky and long process of killing mobs, especially when there is only one weapon in the game ", "attachment": {} } ], "attributes": [], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "Weapons", "attachment": {} } ], "attributes": [ "heading1" ], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "Various weapons will definitely be gradually added to the game, the next ones on the way are \u201CIncineration Aura\u201D and \u201COrbital Projectiles\u201D. I think that the drop of new weapons will have a very high chance, so that the player can plan his build in the early stages, analyze the conditions and make various decisions.", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "A separate topic for thought is the addition of skills that require pressing a button, various kinds of \u201Cultimate\u201D abilities. These can be damage-dealing abilities, as well as various savers or movement abilities. I would like to read your thoughts in the comments.", "attachment": {} } ], "attributes": [], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "Enemies", "attachment": {} } ], "attributes": [ "heading1" ], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "\r ", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": { "blockBreak": true }, "string": "\n", "attachment": {} }, { "type": "string", "attributes": {}, "string": "I like the current concept of a constant influx of enemies, they get stronger the more you kill them, but if you don\u0027t pick up experience then you start to lag behind their power, it adds an element of \u0022greed\u0022 when chasing experience you get trapped", "attachment": {} } ], "attributes": [], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "I\u0027m thinking about introducing different enemy influx \u0022patterns\u0022 that sort of test the strength of your build and, once you defeat them, you\u0027ll be faced with less dangerous enemies again. ", "attachment": {} } ], "attributes": [], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "And the last thing is of course... BOSSES. I want to add bosses that can attack you with projectiles, for example, that you have to dodge. Bosses will have behavior patterns that can be learned and will be quite challenging.", "attachment": {} } ], "attributes": [], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "UI", "attachment": {} } ], "attributes": [ "heading1" ], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "It will be fully reworked, will be pause menu, etc. That\u0027s all.", "attachment": {} } ], "attributes": [], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "Conclusion", "attachment": {} } ], "attributes": [ "heading1" ], "htmlAttributes": {} }, { "text": [ { "type": "string", "attributes": {}, "string": "I really enjoy the development process and I don\u2019t plan to stop in the near future. I will be very glad to see your comments and feedback ", "attachment": {} } ], "attributes": [], "htmlAttributes": {} } ]